# Predefined list for excluding CSS files or inline CSS codes # # Comment can use `# `(there is a space following), or `##`, can use both as a new line or end of one line # If you want to predefine new items, please send a Pull Request to https://github.com/litespeedtech/lscache_wp/blob/dev/data/css_excludes.txt We will merge into next plugin release # CSS file URL excludes # Inline CSS excludes ########## Flatsome theme random string excludes ############ #row- #col- #cats- #stack- #timer- #gap- #portfolio- #image_ #banner- #map- #text- #page-header- #section_ .tdi_ # Theme: Newspaper by tagDiv.com 2020 ######### WoodMart - Responsive WooCommerce WordPress Theme ######## .tabs-wd- #wd-/** * Action bar - floating UI strip that appears above editable elements * * Reads (via globals): * SFE.Context - .actionBar, .activeEditor * SFE.BatchEditManager - .isSessionActive, .isEnabled, .startInlineCommenting * SFE.OverlayManager - .showHover * SFE.hoverTracker - .currentGroupId, .bottommostElement, * .lastHoveredElements, .isProcessing, .currentMousePos * SFE.loadPendingDraft - set by DraftManager * SFE.startEditing - set by frontend-inline-edit.js * SFE.startCommenting - set by CommentManager * SFE.exitCommentMode - set by CommentManager * SFE.closeDraftPreview - set by DraftManager * * Exposes: SFE.ActionBar (class - instantiated by frontend-inline-edit.js) * { manage, show, hide, updateState, reset, showMultiple, * setMultiElementHoverAnchor, isPointerInHoverTransferCorridor, * getOrCreate } */ (function() { 'use strict'; window.MWP = window.MWP || {}; window.MWP.SFE = window.MWP.SFE || {}; const SFE = window.MWP.SFE; SFE.ManagerData = SFE.ManagerData || {}; class ActionBar { constructor(dependencies) { // Dependencies this.TIMING = dependencies.TIMING; this.perms = dependencies.perms; this.postId = dependencies.postId; this.restBase = dependencies.restBase; this.apiCall = dependencies.apiCall; this.getApplicableHandlers = dependencies.getApplicableHandlers; this.positionFloatingElements = dependencies.positionFloatingElements; this.schedulePosition = dependencies.schedulePosition || dependencies.debouncedPosition || dependencies.positionFloatingElements; this.ElementState = dependencies.ElementState; this.ElementPrep = dependencies.ElementPrep; this.attachEventListener = dependencies.attachEventListener; this.removeEventListener = dependencies.removeEventListener; // State this.activeBar = null; this.activeElement = null; this.hoverTimeout = null; } /** * UNIFIED ACTION BAR MANAGER * Centralizes all action bar operations for consistency * * @param {string} action - 'show' | 'hide' | 'updateState' | 'reset' | 'showMultiple' * @param {Object} options - Configuration object * @returns {HTMLElement|void} The action bar element or void */ manage(action, options = {}) { const { element = null, anchorElement = null, handlers = [], uuid = null, state = 'hover', bar = null, modeCleanupCallback = null } = options; switch(action) { case 'show': return this._showActionBar(element, handlers, uuid); case 'hide': return this._hideActionBar(); case 'updateState': return this._updateActionBarState({ bar: bar || this.activeBar, element, handlers, uuid, state, content: options.content || null }); case 'reset': return this._resetActionBar(bar || this.activeBar, element, uuid, modeCleanupCallback); case 'showMultiple': return this._showMultipleActionBar(options.elements, anchorElement); default: console.warn('ActionBar.manage: Unknown action', action); return null; } } /** * Public API - Convenience wrappers */ show(element, handlers, uuid) { return this.manage('show', { element, handlers, uuid }); } hide() { return this.manage('hide'); } updateState(config) { return this.manage('updateState', config); } reset(bar, element, uuid, modeCleanupCallback) { return this.manage('reset', { bar, element, uuid, modeCleanupCallback }); } /** * Show the multi-element hover bar for directly overlapping elements. * * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer; * it controls the bar position and initial focus. * @returns {HTMLElement} The visible multi-element action bar. */ showMultiple(elements, anchorElement) { return this.manage('showMultiple', { elements, anchorElement }); } /** * Move an open multi-element hover bar to the editable element directly * under the pointer without changing the overlap rows or their focus state. * * @param {HTMLElement} anchorElement Directly hovered overlap-group element. * @returns {void} */ setMultiElementHoverAnchor(anchorElement) { const bar = this.activeBar; if ( !bar || !bar._multiElements || !bar._multiElements.includes(anchorElement) || bar._targetElement === anchorElement ) { return; } this.activeElement = anchorElement; bar._targetElement = anchorElement; // This is a pointer-driven state change, not a scroll update. Restore the // normal position transition before writing the new coordinates; the // PositionManager's scroll listener will suppress transitions again later. bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); this.positionFloatingElements(anchorElement, null, bar, true); this._attachScrollListener(bar, anchorElement); } /** * Return whether a pointer is crossing the short gap between the current * hover anchor and its action bar. * * The action bar normally sits eight pixels below its anchor. When an inner * block overlaps an outer block, that gap belongs to the outer block's hit * area, which would otherwise cause HoverManager to re-anchor the bar before * the pointer reaches it. This geometric corridor preserves the current * hover state only for that deliberate block-to-bar transfer. * * The corridor is intentionally virtual: an invisible DOM element would * either fail to affect hit testing or intercept page clicks. It is also * limited to the action bar's normal adjacent placement, so a viewport * fallback position never creates a large area that suppresses real hovers. * * @param {number} clientX Pointer client X coordinate. * @param {number} clientY Pointer client Y coordinate. * @returns {boolean} True when the pointer is in the protected transfer corridor. */ isPointerInHoverTransferCorridor(clientX, clientY) { const bar = this.activeBar; const anchor = bar?._targetElement || this.activeElement; const isHoverState = !!( bar && ( bar.classList.contains('mwp-sfe-state-hover') || bar.classList.contains('mwp-sfe-state-hover-multi') ) ); if (!isHoverState || !(anchor instanceof HTMLElement)) { return false; } const anchorRect = anchor.getBoundingClientRect(); const barRect = bar.getBoundingClientRect(); const gap = barRect.top - anchorRect.bottom; const maxGap = 24; // Only protect the normal below-anchor handoff. Sticky/viewport fallback // positions are intentionally excluded because their separation can be // large and should not hide a real block hover. if (gap <= 0 || gap > maxGap || clientY < anchorRect.bottom || clientY > barRect.top) { return false; } // Connect the anchor's bottom edge to the action bar's top edge as a // narrow funnel. This allows a natural diagonal approach when the bar was // clamped horizontally while excluding unrelated blocks beside the path. const progress = (clientY - anchorRect.bottom) / gap; const left = anchorRect.left + ((barRect.left - anchorRect.left) * progress); const right = anchorRect.right + ((barRect.right - anchorRect.right) * progress); return clientX >= left && clientX <= right; } /** * Internal: Show action bar in hover state */ _showActionBar(element, handlers, uuid) { // Clear any pending timeouts immediately if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } const bar = this.getOrCreate(); // Set the target element IMMEDIATELY so the dock can // verify hover status during the transition this.activeElement = element; // Cancel any in-progress dock animation (e.g. user clicks while bar is // sliding between dock and element). Matches the existing behavior of // hovering an element while the editor-close animation is playing. const dock = SFE.ActionBarDock; dock?.cancelAnimation?.(); // If the bar is currently docked, play the two-phase undock animation // (slide-down-reverse out of dock, slide-up into element) before // rendering hover state. The dock calls _continueShowActionBar as its // onDone callback once the exit animation completes. if (dock?.shouldHandleShow?.()) { dock.handleShow(bar, this, () => this._continueShowActionBar(bar, element, handlers, uuid)); return bar; } return this._continueShowActionBar(bar, element, handlers, uuid); } /** * Continue showing the action bar at the given element. * Called directly by _showActionBar (normal path) or as an onDone callback * from the dock's undock animation (dock → element transition). */ _continueShowActionBar(bar, element, handlers, uuid) { if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } // Stop any closing animation and force visibility bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; void bar.offsetWidth; // Force reflow bar.style.opacity = '1'; bar.style.pointerEvents = 'auto'; // Position-transition policy: // Normal path → enable transitions (smooth slide between elements). // Dock-to-element → keep transitions suppressed so the bar doesn't // animate across the viewport from the dock's coordinates to the // element's coordinates. The dock sets bar._suppressPositionTransition // before calling this method and clears it in the next rAF. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } // If element is already active, just ensure visibility if (element.classList.contains('mwp-sfe-element-active')) { return bar; } // Update reference and state this.activeElement = element; bar._targetElement = element; // Render hover state via the content-based path this._updateActionBarState({ bar, element, handlers, uuid, state: 'hover', content: this._buildHoverContent(element, handlers, uuid, bar) }); // Setup scroll listener for hover state this._attachScrollListener(bar, element); return bar; } /** * Format a handler's elementType + description into a header string */ _formatHandlerHeader(handler) { if (!handler) return 'Element'; const type = handler.elementType || 'Element'; const desc = handler.description || ''; return desc ? `${type} • ${desc}` : type; } /** * Build button config objects for the hover state of an element. * Returns plain config objects (not DOM elements) so they can be consumed * by both the content-based renderer (_buildHoverContent) and the * multi-element bar builder (_showMultipleActionBar). * * Each config: { text, className, onClick, hoverHeader? } */ _getHoverButtonConfigs(element, handlers, uuid, bar) { const isPending = element.classList.contains('mwp-sfe-status-pending'); if (isPending) { return [{ text: 'View Draft', className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline', onClick: (e) => { e.stopPropagation(); const btn = e.currentTarget; btn.disabled = true; btn.setAttribute('mwp-sfe-btn-loading', 'true'); SFE.loadPendingDraft(bar, element, uuid, handlers); } }]; } const editHandler = handlers.find(h => h.capability === 'edit'); const commentHandler = handlers.find(h => h.capability === 'comment'); const configs = []; if (editHandler) { configs.push({ text: editHandler.actionLabel || 'Edit', className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline', hoverHeader: this._formatHandlerHeader(editHandler), onClick: (e) => { e.stopPropagation(); SFE.startEditing(element, editHandler, uuid, null); } }); } if (commentHandler) { configs.push({ text: commentHandler.actionLabel || 'Comment', className: 'mwp-sfe-btn ' + (editHandler ? 'mwp-sfe-btn-secondary-inline' : 'mwp-sfe-btn-primary-inline'), hoverHeader: this._formatHandlerHeader(commentHandler), onClick: (e) => { e.stopPropagation(); this._startCommentMode(bar, element, handlers, uuid); } }); } return configs; } /** * Build a complete content config object for the hover state. * Consumed by _updateActionBarState via the content-based rendering path. */ _buildHoverContent(element, handlers, uuid, bar) { const isPending = element.classList.contains('mwp-sfe-status-pending'); const primaryHandler = isPending ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]); const header = isPending ? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.` : this._formatHandlerHeader(primaryHandler); return { header, buttons: this._getHoverButtonConfigs(element, handlers, uuid, bar) }; } _startCommentMode(bar, element, handlers, uuid) { const batchManager = SFE.BatchEditManager || null; const hasActiveEditor = !!SFE.Context?.activeEditor; if ( batchManager && typeof batchManager.isSessionActive === 'function' && batchManager.isSessionActive() && hasActiveEditor && typeof batchManager.startInlineCommenting === 'function' ) { batchManager.startInlineCommenting(bar, element, handlers, uuid); return; } SFE.startCommenting(bar, element, handlers, uuid); } /** * Internal: Show action bar for multiple overlapping elements * * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer. * @returns {HTMLElement} The multi-element action bar. */ _showMultipleActionBar(elements, anchorElement) { // Clear any pending timeouts immediately if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } const bar = this.getOrCreate(); // Cancel docking animations / handle dock redirect - parallel to // _showActionBar so multi-element hovers transition from dock correctly. const dock = SFE.ActionBarDock; dock?.cancelAnimation?.(); if (dock?.shouldHandleShow?.()) { dock.handleShow(bar, this, () => this._continueShowMultipleActionBar(bar, elements, anchorElement)); return bar; } return this._continueShowMultipleActionBar(bar, elements, anchorElement); } /** * Continue showing the multi-element action bar. * Called directly (normal path) or as an onDone callback from the dock's * undock animation (dock -> multi-element transition). * * @param {HTMLElement} bar Action-bar DOM element to render. * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer. * @returns {HTMLElement} The rendered multi-element action bar. */ _continueShowMultipleActionBar(bar, elements, anchorElement) { if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } // Stop any closing animation and force visibility bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; void bar.offsetWidth; bar.style.opacity = '1'; bar.style.pointerEvents = 'auto'; // Position-transition policy - same suppress-flag check as // _continueShowActionBar so dock->multi-element transitions don't // CSS-animate across the viewport between coordinate systems. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } // Store elements and set up multi-element state. The overlap group controls // which rows appear; the directly hovered element controls both the initial // focused row and the fixed position of the action bar. const positionElement = elements.includes(anchorElement) ? anchorElement : elements[0]; const initialFocusIndex = elements.indexOf(positionElement); this.activeElement = positionElement; bar._targetElement = positionElement; bar._multiElements = elements; bar._currentFocusIndex = initialFocusIndex; // Clear old content and state bar.innerHTML = ''; Array.from(bar.classList) .filter(className => className.startsWith('mwp-sfe-state-')) .forEach(className => bar.classList.remove(className)); bar.classList.add('mwp-sfe-state-hover-multi'); // Create wrapper const wrapper = document.createElement('div'); wrapper.className = 'mwp-sfe-multi-element-wrapper'; // Build multi-element interface const container = document.createElement('div'); container.className = 'mwp-sfe-multi-element-container'; elements.forEach((element, index) => { const uuid = element._mwpSfeUuid || element.dataset.mwpSfeUuid; const handlers = element._mwpSfeHandlers || this.getApplicableHandlers(element, uuid); // Create row for this element const row = document.createElement('div'); row.className = 'mwp-sfe-multi-element-row'; row.setAttribute('data-element-index', index); if (index === initialFocusIndex) row.classList.add('mwp-sfe-focused'); const isPendingRow = element.classList.contains('mwp-sfe-status-pending'); const primaryHandler = isPendingRow ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]); // Header: element type + context-aware description. // For pending-draft rows the header uses draft-specific wording and // does not change on button hover (single button, purpose is clear). const header = document.createElement('div'); header.className = 'mwp-sfe-multi-element-header'; const defaultHeaderText = isPendingRow ? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.` : this._formatHandlerHeader(primaryHandler); header.textContent = defaultHeaderText; // Buttons row - built from configs to avoid duplicating button-creation // logic and to eliminate the fragile text-matching used in the old approach. const buttonsRow = document.createElement('div'); buttonsRow.className = 'mwp-sfe-multi-element-buttons'; this._getHoverButtonConfigs(element, handlers, uuid, bar).forEach(cfg => { const btn = document.createElement('button'); btn.className = cfg.className; btn.textContent = cfg.text; if (cfg.onClick) btn.onclick = cfg.onClick; if (cfg.hoverHeader) { btn.onmouseenter = () => { header.textContent = cfg.hoverHeader; }; btn.onmouseleave = () => { header.textContent = defaultHeaderText; }; } buttonsRow.appendChild(btn); }); row.appendChild(header); row.appendChild(buttonsRow); // Hover row to update focus row.onmousemove = () => { // Only trigger if we aren't already focusing this row // to avoid redundant heavy calls to OverlayManager if (bar._currentFocusIndex !== index) { this._focusMultiElement(bar, index); } }; // Click row to activate primary action row.onclick = (e) => { if (e.target.tagName === 'BUTTON') return; // Let button handle its own click const primaryBtn = buttonsRow.querySelector('.mwp-sfe-btn-primary-inline'); if (primaryBtn) primaryBtn.click(); }; container.appendChild(row); }); // Instructions const instructions = document.createElement('div'); instructions.className = 'mwp-sfe-multi-element-instructions'; instructions.textContent = 'hover/tab to cycle • click/enter to activate'; wrapper.appendChild(container); wrapper.appendChild(instructions); bar.appendChild(wrapper); // Setup keyboard navigation this._setupMultiElementKeyboard(bar); // Position bar this.positionFloatingElements(positionElement, null, bar, true); // Setup scroll listener this._attachScrollListener(bar, positionElement); // Auto-focus the bar so Tab works immediately setTimeout(() => { if (bar && bar.classList.contains('mwp-sfe-state-hover-multi')) { bar.focus({ preventScroll: true }); } }, 50); return bar; } /** * Focus a specific element in multi-element mode */ _focusMultiElement(bar, index) { if (!bar._multiElements) return; const elements = bar._multiElements; if (index < 0 || index >= elements.length) return; bar._currentFocusIndex = index; // Update row visual states const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row'); rows.forEach((row, i) => { row.classList.toggle('mwp-sfe-focused', i === index); }); // Update hover overlay to show focused element const focusedElement = elements[index]; if (SFE.OverlayManager) { SFE.OverlayManager.showHover(focusedElement); } // Update hover tracker to reflect current focused element if (SFE.hoverTracker) { SFE.hoverTracker.lastHoveredElements = [focusedElement]; } } /** * Setup keyboard navigation for multi-element mode */ _setupMultiElementKeyboard(bar) { // Remove old keyboard handler if exists if (bar._keyboardHandler) { bar.removeEventListener('keydown', bar._keyboardHandler); } const keyboardHandler = (e) => { if (!bar._multiElements) return; if (e.key === 'Tab') { e.preventDefault(); // Cycle through elements const newIndex = e.shiftKey ? (bar._currentFocusIndex - 1 + bar._multiElements.length) % bar._multiElements.length : (bar._currentFocusIndex + 1) % bar._multiElements.length; this._focusMultiElement(bar, newIndex); } else if (e.key === 'Enter') { e.preventDefault(); // Trigger primary button of focused element const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row'); const focusedRow = rows[bar._currentFocusIndex]; if (focusedRow) { const primaryBtn = focusedRow.querySelector('.mwp-sfe-btn-primary-inline'); if (primaryBtn) primaryBtn.click(); } } else if (e.key === 'Escape') { this.hide(); } }; bar._keyboardHandler = keyboardHandler; bar.addEventListener('keydown', keyboardHandler); } /** * Internal: Hide action bar with animation */ _hideActionBar() { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); const isHoverState = this.activeBar && ( this.activeBar.classList.contains('mwp-sfe-state-hover') || this.activeBar.classList.contains('mwp-sfe-state-hover-multi') ); if (isHoverState) { this.hoverTimeout = setTimeout(() => { // Don't hide if element is now being edited/previewed if (this.activeElement && this.activeElement.classList.contains('mwp-sfe-element-active')) { return; } // Check if mouse is currently over the bar or any element const pointerPosition = SFE.hoverTracker?.currentMousePos; const isHoveringTransferCorridor = !!( pointerPosition && this.isPointerInHoverTransferCorridor(pointerPosition.x, pointerPosition.y) ); const isHoveringBar = this.activeBar.matches(':hover') || isHoveringTransferCorridor; let isHoveringElement = false; if (this.activeBar._multiElements) { // Check all elements in multi-element mode isHoveringElement = this.activeBar._multiElements.some(el => el.matches(':hover')); } else if (this.activeElement) { isHoveringElement = this.activeElement.matches(':hover'); } if (!isHoveringBar && !isHoveringElement) { // Clean up multi-element state regardless of where the bar goes next. if (this.activeBar._multiElements) { delete this.activeBar._multiElements; delete this.activeBar._currentFocusIndex; } // Batch-edit dock: transition bar to dock instead of hiding it. const dock = SFE.ActionBarDock; if (dock?.shouldHandleHide?.(this.activeBar)) { dock.handleHide(this.activeBar, this); return; } // Normal close path (free version or dock not active). this.activeBar.classList.add('mwp-sfe-closing'); const closingTimeout = setTimeout(() => { if (this.activeBar.classList.contains('mwp-sfe-closing')) { this.activeBar.style.display = 'none'; this.activeBar.classList.remove('mwp-sfe-closing'); this.activeElement = null; // Clear hover tracker state if (SFE.hoverTracker) { SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; SFE.hoverTracker.lastHoveredElements = []; } // Clean up scroll listener this._removeScrollListener(this.activeBar); } }, this.TIMING.TRANSITION_DURATION); this.activeBar._closingTimeout = closingTimeout; } }, this.TIMING.HOVER_DELAY); } } /** * Internal: Update action bar content based on state * * @param {Object} config - Configuration object * - bar: The action bar element * - element: The target element * - state: State name for CSS class ('hover', 'edit', 'comment', etc.) * - content: Content config object (required): * - buttons: Array of { text, className, onClick, disabled, loading, storeAs, hoverHeader } * - customElement: A pre-built DOM element to insert directly * - customBuilder: A function (bar, element) => DOM element * - header: Optional header text; when provided, buttons are wrapped in a * mwp-sfe-single-element-row with a mwp-sfe-single-element-header */ _updateActionBarState(config) { const { bar, element, state, content = null } = config; // Cancel any in-progress dock animation and clear dock state so that // PositionManager can reposition the bar freely (e.g. when the user // clicks an element while the bar is docked or mid-animation). // Force=true cancels undocking animations too (not just docking), // because a click-to-edit is a definitive action that must win. const _dock = SFE.ActionBarDock; _dock?.cancelAnimation?.(true); if (bar?._isDocked) { bar._isDocked = false; bar.classList.remove('mwp-sfe-state-dock'); bar.style.position = 'absolute'; bar.style.left = ''; bar.style.right = ''; // Suppress position transition so the bar doesn't fly from dock // coordinates to the element if clicked directly while fully docked. bar._suppressPositionTransition = true; requestAnimationFrame(() => { delete bar._suppressPositionTransition; if (bar) bar.classList.remove('mwp-sfe-no-position-transition'); }); // Retrigger slide-up to animate into the edit position cleanly bar.style.animation = 'none'; void bar.offsetWidth; bar.style.animation = ''; } if (!bar) return; // Cancel any in-flight close animation before rendering new state. // Without this, a stale hoverTimeout or closingTimeout from a prior session // can fire after updateState() and set display:none on the bar mid-edit. if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; // Clear old content bar.innerHTML = ''; // Remove all state classes then add the new one Array.from(bar.classList) .filter(className => className.startsWith('mwp-sfe-state-')) .forEach(className => bar.classList.remove(className)); bar.classList.add('mwp-sfe-state-' + state); // Clear old stored button references delete bar._saveBtn; delete bar._cancelBtn; // Render content if (content) { if (content.customElement) { // Direct DOM element insertion bar.appendChild(content.customElement); } else if (content.customBuilder) { // Builder function const built = content.customBuilder(bar, element); if (built) bar.appendChild(built); } else if (content.buttons) { // Button array -- optionally wrapped in a header row. // When content.header is provided the buttons are placed in a // mwp-sfe-single-element-row and each btnConfig.hoverHeader // (if set) updates the header text on mouseenter. let headerEl = null; let buttonTarget = bar; if (content.header !== undefined) { const rowWrapper = document.createElement('div'); rowWrapper.className = 'mwp-sfe-single-element-row'; headerEl = document.createElement('div'); headerEl.className = 'mwp-sfe-single-element-header'; headerEl.textContent = content.header; rowWrapper.appendChild(headerEl); const buttonRow = document.createElement('div'); buttonRow.className = 'mwp-sfe-single-element-buttons'; rowWrapper.appendChild(buttonRow); bar.appendChild(rowWrapper); buttonTarget = buttonRow; } content.buttons.forEach(btnConfig => { const btn = document.createElement('button'); btn.className = btnConfig.className || 'mwp-sfe-btn'; btn.textContent = btnConfig.text || ''; if (btnConfig.disabled) btn.disabled = true; if (btnConfig.loading) btn.setAttribute('mwp-sfe-btn-loading', 'true'); if (btnConfig.onClick) btn.onclick = btnConfig.onClick; // Update header on hover when a per-button description is provided if (headerEl && btnConfig.hoverHeader) { btn.addEventListener('mouseenter', () => { headerEl.textContent = btnConfig.hoverHeader; }); btn.addEventListener('mouseleave', () => { headerEl.textContent = content.header; }); } // Store reference on the bar if requested (e.g. storeAs: 'saveBtn' → bar._saveBtn) if (btnConfig.storeAs) { bar[`_${btnConfig.storeAs}`] = btn; } buttonTarget.appendChild(btn); }); } } // Reposition after content change. // Apply the same suppress-flag check as _continueShowActionBar so an // edit-state update during a dock->element transition also avoids a // cross-viewport position animation. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } this.positionFloatingElements(element, null, bar, true); // Setup scroll listener for active states (edit, comment, preview, etc.) // Hover state handles this in _showActionBar instead if (state !== 'hover') { this._attachScrollListener(bar, element); } } /** * Internal: Reset action bar after editor close. * * Checks cursor position synchronously - attachActionBarToElement was called * synchronously in EditorLifecycle.resetActionBar so data-mwp-sfe-bound is * already stamped and elementsFromPoint reliably finds editable elements. * * - Mouse over editable(s): dispatch synthetic mousemove so HoverManager * rebuilds the correct state (single or multi) through its normal pipeline. * innerHTML is intentionally NOT cleared here - _showActionBar / * _showMultipleActionBar clear it as part of their own rebuild. * - Mouse elsewhere: play close animation immediately, no delay. */ _resetActionBar(bar, element, uuid, modeCleanupCallback) { if (modeCleanupCallback) modeCleanupCallback(); this.ElementState.markInactive(element); this.ElementState.enableAllElements(); if (!bar) return; this._removeScrollListener(bar); if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); delete bar._closingTimeout; } delete bar._saveBtn; delete bar._cancelBtn; if (bar._multiElements) { delete bar._multiElements; delete bar._currentFocusIndex; } // Flush group cache so HoverManager does full re-detection instead // of early-exiting with "same group, no change" if (SFE.hoverTracker) { SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; SFE.hoverTracker.isProcessing = false; } // Make bar non-interactive so elementsFromPoint sees through it to // the editable elements below. _showActionBar restores 'auto'. bar.style.pointerEvents = 'none'; const pos = SFE.hoverTracker?.currentMousePos; if (pos?.x !== undefined) { const elementsAtPoint = document.elementsFromPoint(pos.x, pos.y); const topEditable = elementsAtPoint.find( el => el.dataset.mwpSfeBound === '1' ); if (topEditable) { // Delegate entirely to HoverManager - it will call _showActionBar // or _showMultipleActionBar which restore pointerEvents, clear // old content, and rebuild the correct hover state topEditable.dispatchEvent(new MouseEvent('mousemove', { bubbles: true, cancelable: true, clientX: pos.x, clientY: pos.y })); return; } } // Mouse is not over any editable element bar.style.pointerEvents = ''; this.activeElement = null; if (SFE.hoverTracker) { SFE.hoverTracker.lastHoveredElements = []; SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; } // In an active batch session, dock the bar instead of closing it. const dockReset = SFE.ActionBarDock; if (dockReset?.shouldHandleReset?.(bar)) { dockReset.handleReset(bar, this); return; } // Normal close path (free version or dock not active). Array.from(bar.classList) .filter(c => c.startsWith('mwp-sfe-state-')) .forEach(c => bar.classList.remove(c)); bar.classList.remove('mwp-sfe-no-position-transition'); bar.classList.add('mwp-sfe-closing'); const ct = setTimeout(() => { if (bar.classList.contains('mwp-sfe-closing')) { bar.style.display = 'none'; bar.classList.remove('mwp-sfe-closing'); } }, this.TIMING.TRANSITION_DURATION); bar._closingTimeout = ct; } /** * Get or create the global action bar instance */ getOrCreate() { // Check if bar was removed from DOM if (!this.activeBar || !document.body.contains(this.activeBar)) { this.activeBar = document.createElement('div'); this.activeBar.className = 'mwp-sfe-inline-actions'; this.activeBar.setAttribute('data-mwp-sfe-control', 'true'); this.activeBar.setAttribute('tabindex', '-1'); this.activeBar.style.outline = 'none'; document.body.appendChild(this.activeBar); this.activeBar.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); }); this.activeBar.addEventListener('mouseleave', () => { const isHoverState = this.activeBar.classList.contains('mwp-sfe-state-hover') || this.activeBar.classList.contains('mwp-sfe-state-hover-multi'); if (isHoverState) { this.hide(); } }); } return this.activeBar; } /** * Mark the bar as mid-transition so positionFloatingElements won't suppress * position transitions for the duration of the CSS transition. */ _markTransitioning(bar) { bar._isStateTransitioning = true; clearTimeout(bar._transitioningTimeout); bar._transitioningTimeout = setTimeout(() => { bar._isStateTransitioning = false; delete bar._transitioningTimeout; }, 250); // slightly longer than CSS transition (200ms) for safety } /** * Attach scroll listener to update bar position */ _attachScrollListener(bar, element) { // Clean up any existing listener first this._removeScrollListener(bar); const scrollHandler = () => { this.schedulePosition(element, null, bar); }; bar._scrollHandler = scrollHandler; bar._scrollElement = element; // Delay attaching scroll listener to allow initial transition to complete. // This prevents the scroll handler from firing during the hover transition animation. bar._scrollListenerTimeout = setTimeout(() => { // Catch any scrolling that happened during the transition delay scrollHandler(); window.addEventListener('scroll', scrollHandler, true); delete bar._scrollListenerTimeout; }, 250); } /** * Remove scroll listener from bar */ _removeScrollListener(bar) { if (bar && bar._scrollListenerTimeout) { clearTimeout(bar._scrollListenerTimeout); delete bar._scrollListenerTimeout; } if (bar && bar._scrollHandler) { window.removeEventListener('scroll', bar._scrollHandler, true); delete bar._scrollHandler; delete bar._scrollElement; } } } // Export for use in main file SFE.ActionBar = ActionBar; })(); About Us | Balaji Technologies
Office-403,404, Possible Triangle, Mavdi Main Road, Rajkot

About Us

Empowering Digital Innovation, One Line of Code at a Time

who we are?

Shaping Businesses Through Technology

At Balaji Technologies, we craft custom software, high-performance websites, and automation-driven platforms that empower businesses to thrive in the digital era.

Custom Software Solutions

We create scalable software that streamlines operations, improves efficiency, and drives growth.

Web Design & Development

We build responsive, user-friendly websites that enhance engagement and drive business growth.

Why Choose Balaji Techs for Your Software Development Solutions?

Our Vision

At Balaji Technologies, our vision is to empower businesses with cutting-edge digital solutions that drive innovation, efficiency, and growth. As a leading software development and web design agency, we strive to create seamless user experiences, automate business processes, and build high-performance websites that elevate brands in the competitive digital space. Our goal is to become the most trusted technology partner for GoHighLevel solutions, web development, and automation services in India and beyond.

Our Values

We believe in delivering excellence, integrity, and innovation in everything we do. Our commitment to client success, transparency, and continuous learning sets us apart as the best software development agency in India. We prioritize customer satisfaction, data security, and high-quality solutions that meet the evolving needs of businesses. By blending strategy with technology, we ensure our clients receive scalable, future-ready digital solutions.

Our Culture

At Balaji Technologies, we foster a culture of collaboration, creativity, and growth. Our team of GoHighLevel experts, web developers, and digital strategists in India thrives on problem-solving and delivering impactful results. We encourage innovation, continuous learning, and a people-first approach, ensuring a positive and dynamic work environment that fuels both individual and collective success.

Our Expertise

With a proven track record in GoHighLevel website development, CRM automation, high-converting sales funnels, and custom software solutions, we help businesses scale effortlessly. Our expertise in GoHighLevel landing pages, WordPress development, and AI-driven automation in India ensures that our clients stay ahead in their industries. Whether you need a powerful website, seamless integrations, or an optimized digital strategy, Balaji Technologies delivers solutions tailored to your unique business needs.

Who We Are?

At Balaji Technologies, we are more than just developers and designers—we are architects of digital innovation. As a leading software development and web design agency, we combine creativity, strategy, and advanced technology to craft impactful digital solutions. Our expertise spans across custom software, high-performance websites, and automation-driven platforms, ensuring businesses thrive in the ever-evolving digital landscape. Recognized as the best software development and web design agency, we focus on delivering tailored solutions that drive growth, enhance user experience, and empower brands worldwide. Whether you're a startup or an enterprise, our commitment to excellence ensures your vision is transformed into a powerful digital reality.

Our Vision

At Balaji Technologies, our vision is to empower businesses with cutting-edge digital solutions that drive innovation, efficiency, and growth. As a leading software development and web design agency, we strive to create seamless user experiences, automate business processes, and build high-performance websites that elevate brands in the competitive digital space. Our goal is to become the most trusted technology partner for GoHighLevel solutions, web development, and automation services in India and beyond

Our Values

We believe in delivering excellence, integrity, and innovation in everything we do. Our commitment to client success, transparency, and continuous learning sets us apart as the best software development agency in India. We prioritize customer satisfaction, data security, and high-quality solutions that meet the evolving needs of businesses. By blending strategy with technology, we ensure our clients receive scalable, future-ready digital solutions.

Our Culture

At Balaji Technologies, we foster a culture of collaboration, creativity, and growth. Our team of GoHighLevel experts, web developers, and digital strategists in India thrives on problem-solving and delivering impactful results. We encourage innovation, continuous learning, and a people-first approach, ensuring a positive and dynamic work environment that fuels both individual and collective success.

Our Expertise

With a proven track record in GoHighLevel website development, CRM automation, high-converting sales funnels, and custom software solutions, we help businesses scale effortlessly. Our expertise in GoHighLevel landing pages, WordPress development, and AI-driven automation in India ensures that our clients stay ahead in their industries. Whether you need a powerful website, seamless integrations, or an optimized digital strategy, Balaji Technologies delivers solutions tailored to your unique business needs.

Why Choose Balaji Techs for Your Software Development Solutions?

Our Vision

To become the global leader in web and software development, pioneering digital innovation and empowering businesses with cutting-edge technology. We envision a future where every business, regardless of size, has access to world-class digital solutions.

Our Values

💡 Innovation – We push the boundaries of technology to create revolutionary solutions.

🤝 Integrity – Transparency and honesty are at the core of everything we do.

🚀 Excellence – We strive for perfection in every project, ensuring top-tier performance.

🌍 Customer-Centric – Your success is our success, and we build with your growth in mind.

Collaboration – We believe in teamwork, working closely with clients and partners to achieve extraordinary results.

Our Teamwork & Culture

At Balaji Technologies, we foster a culture of collaboration, creativity, and continuous learning. Our team consists of:

👨‍💻 World-Class Developers – Experts in the latest technologies, delivering powerful and scalable solutions.

🎨 Creative Designers – UI/UX specialists crafting visually stunning, user-friendly interfaces.

🧠 AI & Data Experts – Innovators leveraging AI, machine learning, and automation.

📈 Growth Strategists – Marketers, SEO specialists, and analysts ensuring your digital presence thrives.

We work as one unified team, breaking silos and blending diverse expertise to turn ideas into digital masterpieces.

Our Expertise

🔹 Web Development – High-speed, scalable, and SEO-optimized websites built with the latest frameworks.

🔹 Software Development – Enterprise-level applications, SaaS platforms, and AI-driven software solutions.

🔹 Mobile App Development – Feature-rich iOS & Android apps with seamless UI/UX.

🔹 UI/UX Design – Stunning, user-friendly, and high-converting designs.

🔹 AI & Machine Learning Solutions – Intelligent automation and AI-powered software.

🔹 eCommerce & CMS Development – Shopify, WordPress, Magento, and custom eCommerce solutions.

Industries We Serve

E-commerce &
Retail

Healthcare &
MedTech​

FinTech &
Banking

EdTech &
eLearning​

SaaS &
Cloud Solutions

Automotive &
Manufacturing

Real Estate &
PropTech​

Let’s Build the Future Together:

Looking for the best web and software development partner?
Join forces with Balaji Technologies and let’s build something incredible.

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