# Predefined list for excluding CSS files or inline CSS codes # # Comment can use `# `(there is a space following), or `##`, can use both as a new line or end of one line # If you want to predefine new items, please send a Pull Request to https://github.com/litespeedtech/lscache_wp/blob/dev/data/css_excludes.txt We will merge into next plugin release # CSS file URL excludes # Inline CSS excludes ########## Flatsome theme random string excludes ############ #row- #col- #cats- #stack- #timer- #gap- #portfolio- #image_ #banner- #map- #text- #page-header- #section_ .tdi_ # Theme: Newspaper by tagDiv.com 2020 ######### WoodMart - Responsive WooCommerce WordPress Theme ######## .tabs-wd- #wd-/** * Action bar - floating UI strip that appears above editable elements * * Reads (via globals): * SFE.Context - .actionBar, .activeEditor * SFE.BatchEditManager - .isSessionActive, .isEnabled, .startInlineCommenting * SFE.OverlayManager - .showHover * SFE.hoverTracker - .currentGroupId, .bottommostElement, * .lastHoveredElements, .isProcessing, .currentMousePos * SFE.loadPendingDraft - set by DraftManager * SFE.startEditing - set by frontend-inline-edit.js * SFE.startCommenting - set by CommentManager * SFE.exitCommentMode - set by CommentManager * SFE.closeDraftPreview - set by DraftManager * * Exposes: SFE.ActionBar (class - instantiated by frontend-inline-edit.js) * { manage, show, hide, updateState, reset, showMultiple, * setMultiElementHoverAnchor, isPointerInHoverTransferCorridor, * getOrCreate } */ (function() { 'use strict'; window.MWP = window.MWP || {}; window.MWP.SFE = window.MWP.SFE || {}; const SFE = window.MWP.SFE; SFE.ManagerData = SFE.ManagerData || {}; class ActionBar { constructor(dependencies) { // Dependencies this.TIMING = dependencies.TIMING; this.perms = dependencies.perms; this.postId = dependencies.postId; this.restBase = dependencies.restBase; this.apiCall = dependencies.apiCall; this.getApplicableHandlers = dependencies.getApplicableHandlers; this.positionFloatingElements = dependencies.positionFloatingElements; this.schedulePosition = dependencies.schedulePosition || dependencies.debouncedPosition || dependencies.positionFloatingElements; this.ElementState = dependencies.ElementState; this.ElementPrep = dependencies.ElementPrep; this.attachEventListener = dependencies.attachEventListener; this.removeEventListener = dependencies.removeEventListener; // State this.activeBar = null; this.activeElement = null; this.hoverTimeout = null; } /** * UNIFIED ACTION BAR MANAGER * Centralizes all action bar operations for consistency * * @param {string} action - 'show' | 'hide' | 'updateState' | 'reset' | 'showMultiple' * @param {Object} options - Configuration object * @returns {HTMLElement|void} The action bar element or void */ manage(action, options = {}) { const { element = null, anchorElement = null, handlers = [], uuid = null, state = 'hover', bar = null, modeCleanupCallback = null } = options; switch(action) { case 'show': return this._showActionBar(element, handlers, uuid); case 'hide': return this._hideActionBar(); case 'updateState': return this._updateActionBarState({ bar: bar || this.activeBar, element, handlers, uuid, state, content: options.content || null }); case 'reset': return this._resetActionBar(bar || this.activeBar, element, uuid, modeCleanupCallback); case 'showMultiple': return this._showMultipleActionBar(options.elements, anchorElement); default: console.warn('ActionBar.manage: Unknown action', action); return null; } } /** * Public API - Convenience wrappers */ show(element, handlers, uuid) { return this.manage('show', { element, handlers, uuid }); } hide() { return this.manage('hide'); } updateState(config) { return this.manage('updateState', config); } reset(bar, element, uuid, modeCleanupCallback) { return this.manage('reset', { bar, element, uuid, modeCleanupCallback }); } /** * Show the multi-element hover bar for directly overlapping elements. * * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer; * it controls the bar position and initial focus. * @returns {HTMLElement} The visible multi-element action bar. */ showMultiple(elements, anchorElement) { return this.manage('showMultiple', { elements, anchorElement }); } /** * Move an open multi-element hover bar to the editable element directly * under the pointer without changing the overlap rows or their focus state. * * @param {HTMLElement} anchorElement Directly hovered overlap-group element. * @returns {void} */ setMultiElementHoverAnchor(anchorElement) { const bar = this.activeBar; if ( !bar || !bar._multiElements || !bar._multiElements.includes(anchorElement) || bar._targetElement === anchorElement ) { return; } this.activeElement = anchorElement; bar._targetElement = anchorElement; // This is a pointer-driven state change, not a scroll update. Restore the // normal position transition before writing the new coordinates; the // PositionManager's scroll listener will suppress transitions again later. bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); this.positionFloatingElements(anchorElement, null, bar, true); this._attachScrollListener(bar, anchorElement); } /** * Return whether a pointer is crossing the short gap between the current * hover anchor and its action bar. * * The action bar normally sits eight pixels below its anchor. When an inner * block overlaps an outer block, that gap belongs to the outer block's hit * area, which would otherwise cause HoverManager to re-anchor the bar before * the pointer reaches it. This geometric corridor preserves the current * hover state only for that deliberate block-to-bar transfer. * * The corridor is intentionally virtual: an invisible DOM element would * either fail to affect hit testing or intercept page clicks. It is also * limited to the action bar's normal adjacent placement, so a viewport * fallback position never creates a large area that suppresses real hovers. * * @param {number} clientX Pointer client X coordinate. * @param {number} clientY Pointer client Y coordinate. * @returns {boolean} True when the pointer is in the protected transfer corridor. */ isPointerInHoverTransferCorridor(clientX, clientY) { const bar = this.activeBar; const anchor = bar?._targetElement || this.activeElement; const isHoverState = !!( bar && ( bar.classList.contains('mwp-sfe-state-hover') || bar.classList.contains('mwp-sfe-state-hover-multi') ) ); if (!isHoverState || !(anchor instanceof HTMLElement)) { return false; } const anchorRect = anchor.getBoundingClientRect(); const barRect = bar.getBoundingClientRect(); const gap = barRect.top - anchorRect.bottom; const maxGap = 24; // Only protect the normal below-anchor handoff. Sticky/viewport fallback // positions are intentionally excluded because their separation can be // large and should not hide a real block hover. if (gap <= 0 || gap > maxGap || clientY < anchorRect.bottom || clientY > barRect.top) { return false; } // Connect the anchor's bottom edge to the action bar's top edge as a // narrow funnel. This allows a natural diagonal approach when the bar was // clamped horizontally while excluding unrelated blocks beside the path. const progress = (clientY - anchorRect.bottom) / gap; const left = anchorRect.left + ((barRect.left - anchorRect.left) * progress); const right = anchorRect.right + ((barRect.right - anchorRect.right) * progress); return clientX >= left && clientX <= right; } /** * Internal: Show action bar in hover state */ _showActionBar(element, handlers, uuid) { // Clear any pending timeouts immediately if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } const bar = this.getOrCreate(); // Set the target element IMMEDIATELY so the dock can // verify hover status during the transition this.activeElement = element; // Cancel any in-progress dock animation (e.g. user clicks while bar is // sliding between dock and element). Matches the existing behavior of // hovering an element while the editor-close animation is playing. const dock = SFE.ActionBarDock; dock?.cancelAnimation?.(); // If the bar is currently docked, play the two-phase undock animation // (slide-down-reverse out of dock, slide-up into element) before // rendering hover state. The dock calls _continueShowActionBar as its // onDone callback once the exit animation completes. if (dock?.shouldHandleShow?.()) { dock.handleShow(bar, this, () => this._continueShowActionBar(bar, element, handlers, uuid)); return bar; } return this._continueShowActionBar(bar, element, handlers, uuid); } /** * Continue showing the action bar at the given element. * Called directly by _showActionBar (normal path) or as an onDone callback * from the dock's undock animation (dock → element transition). */ _continueShowActionBar(bar, element, handlers, uuid) { if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } // Stop any closing animation and force visibility bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; void bar.offsetWidth; // Force reflow bar.style.opacity = '1'; bar.style.pointerEvents = 'auto'; // Position-transition policy: // Normal path → enable transitions (smooth slide between elements). // Dock-to-element → keep transitions suppressed so the bar doesn't // animate across the viewport from the dock's coordinates to the // element's coordinates. The dock sets bar._suppressPositionTransition // before calling this method and clears it in the next rAF. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } // If element is already active, just ensure visibility if (element.classList.contains('mwp-sfe-element-active')) { return bar; } // Update reference and state this.activeElement = element; bar._targetElement = element; // Render hover state via the content-based path this._updateActionBarState({ bar, element, handlers, uuid, state: 'hover', content: this._buildHoverContent(element, handlers, uuid, bar) }); // Setup scroll listener for hover state this._attachScrollListener(bar, element); return bar; } /** * Format a handler's elementType + description into a header string */ _formatHandlerHeader(handler) { if (!handler) return 'Element'; const type = handler.elementType || 'Element'; const desc = handler.description || ''; return desc ? `${type} • ${desc}` : type; } /** * Build button config objects for the hover state of an element. * Returns plain config objects (not DOM elements) so they can be consumed * by both the content-based renderer (_buildHoverContent) and the * multi-element bar builder (_showMultipleActionBar). * * Each config: { text, className, onClick, hoverHeader? } */ _getHoverButtonConfigs(element, handlers, uuid, bar) { const isPending = element.classList.contains('mwp-sfe-status-pending'); if (isPending) { return [{ text: 'View Draft', className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline', onClick: (e) => { e.stopPropagation(); const btn = e.currentTarget; btn.disabled = true; btn.setAttribute('mwp-sfe-btn-loading', 'true'); SFE.loadPendingDraft(bar, element, uuid, handlers); } }]; } const editHandler = handlers.find(h => h.capability === 'edit'); const commentHandler = handlers.find(h => h.capability === 'comment'); const configs = []; if (editHandler) { configs.push({ text: editHandler.actionLabel || 'Edit', className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline', hoverHeader: this._formatHandlerHeader(editHandler), onClick: (e) => { e.stopPropagation(); SFE.startEditing(element, editHandler, uuid, null); } }); } if (commentHandler) { configs.push({ text: commentHandler.actionLabel || 'Comment', className: 'mwp-sfe-btn ' + (editHandler ? 'mwp-sfe-btn-secondary-inline' : 'mwp-sfe-btn-primary-inline'), hoverHeader: this._formatHandlerHeader(commentHandler), onClick: (e) => { e.stopPropagation(); this._startCommentMode(bar, element, handlers, uuid); } }); } return configs; } /** * Build a complete content config object for the hover state. * Consumed by _updateActionBarState via the content-based rendering path. */ _buildHoverContent(element, handlers, uuid, bar) { const isPending = element.classList.contains('mwp-sfe-status-pending'); const primaryHandler = isPending ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]); const header = isPending ? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.` : this._formatHandlerHeader(primaryHandler); return { header, buttons: this._getHoverButtonConfigs(element, handlers, uuid, bar) }; } _startCommentMode(bar, element, handlers, uuid) { const batchManager = SFE.BatchEditManager || null; const hasActiveEditor = !!SFE.Context?.activeEditor; if ( batchManager && typeof batchManager.isSessionActive === 'function' && batchManager.isSessionActive() && hasActiveEditor && typeof batchManager.startInlineCommenting === 'function' ) { batchManager.startInlineCommenting(bar, element, handlers, uuid); return; } SFE.startCommenting(bar, element, handlers, uuid); } /** * Internal: Show action bar for multiple overlapping elements * * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer. * @returns {HTMLElement} The multi-element action bar. */ _showMultipleActionBar(elements, anchorElement) { // Clear any pending timeouts immediately if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } const bar = this.getOrCreate(); // Cancel docking animations / handle dock redirect - parallel to // _showActionBar so multi-element hovers transition from dock correctly. const dock = SFE.ActionBarDock; dock?.cancelAnimation?.(); if (dock?.shouldHandleShow?.()) { dock.handleShow(bar, this, () => this._continueShowMultipleActionBar(bar, elements, anchorElement)); return bar; } return this._continueShowMultipleActionBar(bar, elements, anchorElement); } /** * Continue showing the multi-element action bar. * Called directly (normal path) or as an onDone callback from the dock's * undock animation (dock -> multi-element transition). * * @param {HTMLElement} bar Action-bar DOM element to render. * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer. * @returns {HTMLElement} The rendered multi-element action bar. */ _continueShowMultipleActionBar(bar, elements, anchorElement) { if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } // Stop any closing animation and force visibility bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; void bar.offsetWidth; bar.style.opacity = '1'; bar.style.pointerEvents = 'auto'; // Position-transition policy - same suppress-flag check as // _continueShowActionBar so dock->multi-element transitions don't // CSS-animate across the viewport between coordinate systems. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } // Store elements and set up multi-element state. The overlap group controls // which rows appear; the directly hovered element controls both the initial // focused row and the fixed position of the action bar. const positionElement = elements.includes(anchorElement) ? anchorElement : elements[0]; const initialFocusIndex = elements.indexOf(positionElement); this.activeElement = positionElement; bar._targetElement = positionElement; bar._multiElements = elements; bar._currentFocusIndex = initialFocusIndex; // Clear old content and state bar.innerHTML = ''; Array.from(bar.classList) .filter(className => className.startsWith('mwp-sfe-state-')) .forEach(className => bar.classList.remove(className)); bar.classList.add('mwp-sfe-state-hover-multi'); // Create wrapper const wrapper = document.createElement('div'); wrapper.className = 'mwp-sfe-multi-element-wrapper'; // Build multi-element interface const container = document.createElement('div'); container.className = 'mwp-sfe-multi-element-container'; elements.forEach((element, index) => { const uuid = element._mwpSfeUuid || element.dataset.mwpSfeUuid; const handlers = element._mwpSfeHandlers || this.getApplicableHandlers(element, uuid); // Create row for this element const row = document.createElement('div'); row.className = 'mwp-sfe-multi-element-row'; row.setAttribute('data-element-index', index); if (index === initialFocusIndex) row.classList.add('mwp-sfe-focused'); const isPendingRow = element.classList.contains('mwp-sfe-status-pending'); const primaryHandler = isPendingRow ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]); // Header: element type + context-aware description. // For pending-draft rows the header uses draft-specific wording and // does not change on button hover (single button, purpose is clear). const header = document.createElement('div'); header.className = 'mwp-sfe-multi-element-header'; const defaultHeaderText = isPendingRow ? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.` : this._formatHandlerHeader(primaryHandler); header.textContent = defaultHeaderText; // Buttons row - built from configs to avoid duplicating button-creation // logic and to eliminate the fragile text-matching used in the old approach. const buttonsRow = document.createElement('div'); buttonsRow.className = 'mwp-sfe-multi-element-buttons'; this._getHoverButtonConfigs(element, handlers, uuid, bar).forEach(cfg => { const btn = document.createElement('button'); btn.className = cfg.className; btn.textContent = cfg.text; if (cfg.onClick) btn.onclick = cfg.onClick; if (cfg.hoverHeader) { btn.onmouseenter = () => { header.textContent = cfg.hoverHeader; }; btn.onmouseleave = () => { header.textContent = defaultHeaderText; }; } buttonsRow.appendChild(btn); }); row.appendChild(header); row.appendChild(buttonsRow); // Hover row to update focus row.onmousemove = () => { // Only trigger if we aren't already focusing this row // to avoid redundant heavy calls to OverlayManager if (bar._currentFocusIndex !== index) { this._focusMultiElement(bar, index); } }; // Click row to activate primary action row.onclick = (e) => { if (e.target.tagName === 'BUTTON') return; // Let button handle its own click const primaryBtn = buttonsRow.querySelector('.mwp-sfe-btn-primary-inline'); if (primaryBtn) primaryBtn.click(); }; container.appendChild(row); }); // Instructions const instructions = document.createElement('div'); instructions.className = 'mwp-sfe-multi-element-instructions'; instructions.textContent = 'hover/tab to cycle • click/enter to activate'; wrapper.appendChild(container); wrapper.appendChild(instructions); bar.appendChild(wrapper); // Setup keyboard navigation this._setupMultiElementKeyboard(bar); // Position bar this.positionFloatingElements(positionElement, null, bar, true); // Setup scroll listener this._attachScrollListener(bar, positionElement); // Auto-focus the bar so Tab works immediately setTimeout(() => { if (bar && bar.classList.contains('mwp-sfe-state-hover-multi')) { bar.focus({ preventScroll: true }); } }, 50); return bar; } /** * Focus a specific element in multi-element mode */ _focusMultiElement(bar, index) { if (!bar._multiElements) return; const elements = bar._multiElements; if (index < 0 || index >= elements.length) return; bar._currentFocusIndex = index; // Update row visual states const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row'); rows.forEach((row, i) => { row.classList.toggle('mwp-sfe-focused', i === index); }); // Update hover overlay to show focused element const focusedElement = elements[index]; if (SFE.OverlayManager) { SFE.OverlayManager.showHover(focusedElement); } // Update hover tracker to reflect current focused element if (SFE.hoverTracker) { SFE.hoverTracker.lastHoveredElements = [focusedElement]; } } /** * Setup keyboard navigation for multi-element mode */ _setupMultiElementKeyboard(bar) { // Remove old keyboard handler if exists if (bar._keyboardHandler) { bar.removeEventListener('keydown', bar._keyboardHandler); } const keyboardHandler = (e) => { if (!bar._multiElements) return; if (e.key === 'Tab') { e.preventDefault(); // Cycle through elements const newIndex = e.shiftKey ? (bar._currentFocusIndex - 1 + bar._multiElements.length) % bar._multiElements.length : (bar._currentFocusIndex + 1) % bar._multiElements.length; this._focusMultiElement(bar, newIndex); } else if (e.key === 'Enter') { e.preventDefault(); // Trigger primary button of focused element const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row'); const focusedRow = rows[bar._currentFocusIndex]; if (focusedRow) { const primaryBtn = focusedRow.querySelector('.mwp-sfe-btn-primary-inline'); if (primaryBtn) primaryBtn.click(); } } else if (e.key === 'Escape') { this.hide(); } }; bar._keyboardHandler = keyboardHandler; bar.addEventListener('keydown', keyboardHandler); } /** * Internal: Hide action bar with animation */ _hideActionBar() { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); const isHoverState = this.activeBar && ( this.activeBar.classList.contains('mwp-sfe-state-hover') || this.activeBar.classList.contains('mwp-sfe-state-hover-multi') ); if (isHoverState) { this.hoverTimeout = setTimeout(() => { // Don't hide if element is now being edited/previewed if (this.activeElement && this.activeElement.classList.contains('mwp-sfe-element-active')) { return; } // Check if mouse is currently over the bar or any element const pointerPosition = SFE.hoverTracker?.currentMousePos; const isHoveringTransferCorridor = !!( pointerPosition && this.isPointerInHoverTransferCorridor(pointerPosition.x, pointerPosition.y) ); const isHoveringBar = this.activeBar.matches(':hover') || isHoveringTransferCorridor; let isHoveringElement = false; if (this.activeBar._multiElements) { // Check all elements in multi-element mode isHoveringElement = this.activeBar._multiElements.some(el => el.matches(':hover')); } else if (this.activeElement) { isHoveringElement = this.activeElement.matches(':hover'); } if (!isHoveringBar && !isHoveringElement) { // Clean up multi-element state regardless of where the bar goes next. if (this.activeBar._multiElements) { delete this.activeBar._multiElements; delete this.activeBar._currentFocusIndex; } // Batch-edit dock: transition bar to dock instead of hiding it. const dock = SFE.ActionBarDock; if (dock?.shouldHandleHide?.(this.activeBar)) { dock.handleHide(this.activeBar, this); return; } // Normal close path (free version or dock not active). this.activeBar.classList.add('mwp-sfe-closing'); const closingTimeout = setTimeout(() => { if (this.activeBar.classList.contains('mwp-sfe-closing')) { this.activeBar.style.display = 'none'; this.activeBar.classList.remove('mwp-sfe-closing'); this.activeElement = null; // Clear hover tracker state if (SFE.hoverTracker) { SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; SFE.hoverTracker.lastHoveredElements = []; } // Clean up scroll listener this._removeScrollListener(this.activeBar); } }, this.TIMING.TRANSITION_DURATION); this.activeBar._closingTimeout = closingTimeout; } }, this.TIMING.HOVER_DELAY); } } /** * Internal: Update action bar content based on state * * @param {Object} config - Configuration object * - bar: The action bar element * - element: The target element * - state: State name for CSS class ('hover', 'edit', 'comment', etc.) * - content: Content config object (required): * - buttons: Array of { text, className, onClick, disabled, loading, storeAs, hoverHeader } * - customElement: A pre-built DOM element to insert directly * - customBuilder: A function (bar, element) => DOM element * - header: Optional header text; when provided, buttons are wrapped in a * mwp-sfe-single-element-row with a mwp-sfe-single-element-header */ _updateActionBarState(config) { const { bar, element, state, content = null } = config; // Cancel any in-progress dock animation and clear dock state so that // PositionManager can reposition the bar freely (e.g. when the user // clicks an element while the bar is docked or mid-animation). // Force=true cancels undocking animations too (not just docking), // because a click-to-edit is a definitive action that must win. const _dock = SFE.ActionBarDock; _dock?.cancelAnimation?.(true); if (bar?._isDocked) { bar._isDocked = false; bar.classList.remove('mwp-sfe-state-dock'); bar.style.position = 'absolute'; bar.style.left = ''; bar.style.right = ''; // Suppress position transition so the bar doesn't fly from dock // coordinates to the element if clicked directly while fully docked. bar._suppressPositionTransition = true; requestAnimationFrame(() => { delete bar._suppressPositionTransition; if (bar) bar.classList.remove('mwp-sfe-no-position-transition'); }); // Retrigger slide-up to animate into the edit position cleanly bar.style.animation = 'none'; void bar.offsetWidth; bar.style.animation = ''; } if (!bar) return; // Cancel any in-flight close animation before rendering new state. // Without this, a stale hoverTimeout or closingTimeout from a prior session // can fire after updateState() and set display:none on the bar mid-edit. if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; // Clear old content bar.innerHTML = ''; // Remove all state classes then add the new one Array.from(bar.classList) .filter(className => className.startsWith('mwp-sfe-state-')) .forEach(className => bar.classList.remove(className)); bar.classList.add('mwp-sfe-state-' + state); // Clear old stored button references delete bar._saveBtn; delete bar._cancelBtn; // Render content if (content) { if (content.customElement) { // Direct DOM element insertion bar.appendChild(content.customElement); } else if (content.customBuilder) { // Builder function const built = content.customBuilder(bar, element); if (built) bar.appendChild(built); } else if (content.buttons) { // Button array -- optionally wrapped in a header row. // When content.header is provided the buttons are placed in a // mwp-sfe-single-element-row and each btnConfig.hoverHeader // (if set) updates the header text on mouseenter. let headerEl = null; let buttonTarget = bar; if (content.header !== undefined) { const rowWrapper = document.createElement('div'); rowWrapper.className = 'mwp-sfe-single-element-row'; headerEl = document.createElement('div'); headerEl.className = 'mwp-sfe-single-element-header'; headerEl.textContent = content.header; rowWrapper.appendChild(headerEl); const buttonRow = document.createElement('div'); buttonRow.className = 'mwp-sfe-single-element-buttons'; rowWrapper.appendChild(buttonRow); bar.appendChild(rowWrapper); buttonTarget = buttonRow; } content.buttons.forEach(btnConfig => { const btn = document.createElement('button'); btn.className = btnConfig.className || 'mwp-sfe-btn'; btn.textContent = btnConfig.text || ''; if (btnConfig.disabled) btn.disabled = true; if (btnConfig.loading) btn.setAttribute('mwp-sfe-btn-loading', 'true'); if (btnConfig.onClick) btn.onclick = btnConfig.onClick; // Update header on hover when a per-button description is provided if (headerEl && btnConfig.hoverHeader) { btn.addEventListener('mouseenter', () => { headerEl.textContent = btnConfig.hoverHeader; }); btn.addEventListener('mouseleave', () => { headerEl.textContent = content.header; }); } // Store reference on the bar if requested (e.g. storeAs: 'saveBtn' → bar._saveBtn) if (btnConfig.storeAs) { bar[`_${btnConfig.storeAs}`] = btn; } buttonTarget.appendChild(btn); }); } } // Reposition after content change. // Apply the same suppress-flag check as _continueShowActionBar so an // edit-state update during a dock->element transition also avoids a // cross-viewport position animation. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } this.positionFloatingElements(element, null, bar, true); // Setup scroll listener for active states (edit, comment, preview, etc.) // Hover state handles this in _showActionBar instead if (state !== 'hover') { this._attachScrollListener(bar, element); } } /** * Internal: Reset action bar after editor close. * * Checks cursor position synchronously - attachActionBarToElement was called * synchronously in EditorLifecycle.resetActionBar so data-mwp-sfe-bound is * already stamped and elementsFromPoint reliably finds editable elements. * * - Mouse over editable(s): dispatch synthetic mousemove so HoverManager * rebuilds the correct state (single or multi) through its normal pipeline. * innerHTML is intentionally NOT cleared here - _showActionBar / * _showMultipleActionBar clear it as part of their own rebuild. * - Mouse elsewhere: play close animation immediately, no delay. */ _resetActionBar(bar, element, uuid, modeCleanupCallback) { if (modeCleanupCallback) modeCleanupCallback(); this.ElementState.markInactive(element); this.ElementState.enableAllElements(); if (!bar) return; this._removeScrollListener(bar); if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); delete bar._closingTimeout; } delete bar._saveBtn; delete bar._cancelBtn; if (bar._multiElements) { delete bar._multiElements; delete bar._currentFocusIndex; } // Flush group cache so HoverManager does full re-detection instead // of early-exiting with "same group, no change" if (SFE.hoverTracker) { SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; SFE.hoverTracker.isProcessing = false; } // Make bar non-interactive so elementsFromPoint sees through it to // the editable elements below. _showActionBar restores 'auto'. bar.style.pointerEvents = 'none'; const pos = SFE.hoverTracker?.currentMousePos; if (pos?.x !== undefined) { const elementsAtPoint = document.elementsFromPoint(pos.x, pos.y); const topEditable = elementsAtPoint.find( el => el.dataset.mwpSfeBound === '1' ); if (topEditable) { // Delegate entirely to HoverManager - it will call _showActionBar // or _showMultipleActionBar which restore pointerEvents, clear // old content, and rebuild the correct hover state topEditable.dispatchEvent(new MouseEvent('mousemove', { bubbles: true, cancelable: true, clientX: pos.x, clientY: pos.y })); return; } } // Mouse is not over any editable element bar.style.pointerEvents = ''; this.activeElement = null; if (SFE.hoverTracker) { SFE.hoverTracker.lastHoveredElements = []; SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; } // In an active batch session, dock the bar instead of closing it. const dockReset = SFE.ActionBarDock; if (dockReset?.shouldHandleReset?.(bar)) { dockReset.handleReset(bar, this); return; } // Normal close path (free version or dock not active). Array.from(bar.classList) .filter(c => c.startsWith('mwp-sfe-state-')) .forEach(c => bar.classList.remove(c)); bar.classList.remove('mwp-sfe-no-position-transition'); bar.classList.add('mwp-sfe-closing'); const ct = setTimeout(() => { if (bar.classList.contains('mwp-sfe-closing')) { bar.style.display = 'none'; bar.classList.remove('mwp-sfe-closing'); } }, this.TIMING.TRANSITION_DURATION); bar._closingTimeout = ct; } /** * Get or create the global action bar instance */ getOrCreate() { // Check if bar was removed from DOM if (!this.activeBar || !document.body.contains(this.activeBar)) { this.activeBar = document.createElement('div'); this.activeBar.className = 'mwp-sfe-inline-actions'; this.activeBar.setAttribute('data-mwp-sfe-control', 'true'); this.activeBar.setAttribute('tabindex', '-1'); this.activeBar.style.outline = 'none'; document.body.appendChild(this.activeBar); this.activeBar.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); }); this.activeBar.addEventListener('mouseleave', () => { const isHoverState = this.activeBar.classList.contains('mwp-sfe-state-hover') || this.activeBar.classList.contains('mwp-sfe-state-hover-multi'); if (isHoverState) { this.hide(); } }); } return this.activeBar; } /** * Mark the bar as mid-transition so positionFloatingElements won't suppress * position transitions for the duration of the CSS transition. */ _markTransitioning(bar) { bar._isStateTransitioning = true; clearTimeout(bar._transitioningTimeout); bar._transitioningTimeout = setTimeout(() => { bar._isStateTransitioning = false; delete bar._transitioningTimeout; }, 250); // slightly longer than CSS transition (200ms) for safety } /** * Attach scroll listener to update bar position */ _attachScrollListener(bar, element) { // Clean up any existing listener first this._removeScrollListener(bar); const scrollHandler = () => { this.schedulePosition(element, null, bar); }; bar._scrollHandler = scrollHandler; bar._scrollElement = element; // Delay attaching scroll listener to allow initial transition to complete. // This prevents the scroll handler from firing during the hover transition animation. bar._scrollListenerTimeout = setTimeout(() => { // Catch any scrolling that happened during the transition delay scrollHandler(); window.addEventListener('scroll', scrollHandler, true); delete bar._scrollListenerTimeout; }, 250); } /** * Remove scroll listener from bar */ _removeScrollListener(bar) { if (bar && bar._scrollListenerTimeout) { clearTimeout(bar._scrollListenerTimeout); delete bar._scrollListenerTimeout; } if (bar && bar._scrollHandler) { window.removeEventListener('scroll', bar._scrollHandler, true); delete bar._scrollHandler; delete bar._scrollElement; } } } // Export for use in main file SFE.ActionBar = ActionBar; })();