# Predefined list for excluding CSS files or inline CSS codes # # Comment can use `# `(there is a space following), or `##`, can use both as a new line or end of one line # If you want to predefine new items, please send a Pull Request to https://github.com/litespeedtech/lscache_wp/blob/dev/data/css_excludes.txt We will merge into next plugin release # CSS file URL excludes # Inline CSS excludes ########## Flatsome theme random string excludes ############ #row- #col- #cats- #stack- #timer- #gap- #portfolio- #image_ #banner- #map- #text- #page-header- #section_ .tdi_ # Theme: Newspaper by tagDiv.com 2020 ######### WoodMart - Responsive WooCommerce WordPress Theme ######## .tabs-wd- #wd-/** * Action bar - floating UI strip that appears above editable elements * * Reads (via globals): * SFE.Context - .actionBar, .activeEditor * SFE.BatchEditManager - .isSessionActive, .isEnabled, .startInlineCommenting * SFE.OverlayManager - .showHover * SFE.hoverTracker - .currentGroupId, .bottommostElement, * .lastHoveredElements, .isProcessing, .currentMousePos * SFE.loadPendingDraft - set by DraftManager * SFE.startEditing - set by frontend-inline-edit.js * SFE.startCommenting - set by CommentManager * SFE.exitCommentMode - set by CommentManager * SFE.closeDraftPreview - set by DraftManager * * Exposes: SFE.ActionBar (class - instantiated by frontend-inline-edit.js) * { manage, show, hide, updateState, reset, showMultiple, * setMultiElementHoverAnchor, isPointerInHoverTransferCorridor, * getOrCreate } */ (function() { 'use strict'; window.MWP = window.MWP || {}; window.MWP.SFE = window.MWP.SFE || {}; const SFE = window.MWP.SFE; SFE.ManagerData = SFE.ManagerData || {}; class ActionBar { constructor(dependencies) { // Dependencies this.TIMING = dependencies.TIMING; this.perms = dependencies.perms; this.postId = dependencies.postId; this.restBase = dependencies.restBase; this.apiCall = dependencies.apiCall; this.getApplicableHandlers = dependencies.getApplicableHandlers; this.positionFloatingElements = dependencies.positionFloatingElements; this.schedulePosition = dependencies.schedulePosition || dependencies.debouncedPosition || dependencies.positionFloatingElements; this.ElementState = dependencies.ElementState; this.ElementPrep = dependencies.ElementPrep; this.attachEventListener = dependencies.attachEventListener; this.removeEventListener = dependencies.removeEventListener; // State this.activeBar = null; this.activeElement = null; this.hoverTimeout = null; } /** * UNIFIED ACTION BAR MANAGER * Centralizes all action bar operations for consistency * * @param {string} action - 'show' | 'hide' | 'updateState' | 'reset' | 'showMultiple' * @param {Object} options - Configuration object * @returns {HTMLElement|void} The action bar element or void */ manage(action, options = {}) { const { element = null, anchorElement = null, handlers = [], uuid = null, state = 'hover', bar = null, modeCleanupCallback = null } = options; switch(action) { case 'show': return this._showActionBar(element, handlers, uuid); case 'hide': return this._hideActionBar(); case 'updateState': return this._updateActionBarState({ bar: bar || this.activeBar, element, handlers, uuid, state, content: options.content || null }); case 'reset': return this._resetActionBar(bar || this.activeBar, element, uuid, modeCleanupCallback); case 'showMultiple': return this._showMultipleActionBar(options.elements, anchorElement); default: console.warn('ActionBar.manage: Unknown action', action); return null; } } /** * Public API - Convenience wrappers */ show(element, handlers, uuid) { return this.manage('show', { element, handlers, uuid }); } hide() { return this.manage('hide'); } updateState(config) { return this.manage('updateState', config); } reset(bar, element, uuid, modeCleanupCallback) { return this.manage('reset', { bar, element, uuid, modeCleanupCallback }); } /** * Show the multi-element hover bar for directly overlapping elements. * * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer; * it controls the bar position and initial focus. * @returns {HTMLElement} The visible multi-element action bar. */ showMultiple(elements, anchorElement) { return this.manage('showMultiple', { elements, anchorElement }); } /** * Move an open multi-element hover bar to the editable element directly * under the pointer without changing the overlap rows or their focus state. * * @param {HTMLElement} anchorElement Directly hovered overlap-group element. * @returns {void} */ setMultiElementHoverAnchor(anchorElement) { const bar = this.activeBar; if ( !bar || !bar._multiElements || !bar._multiElements.includes(anchorElement) || bar._targetElement === anchorElement ) { return; } this.activeElement = anchorElement; bar._targetElement = anchorElement; // This is a pointer-driven state change, not a scroll update. Restore the // normal position transition before writing the new coordinates; the // PositionManager's scroll listener will suppress transitions again later. bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); this.positionFloatingElements(anchorElement, null, bar, true); this._attachScrollListener(bar, anchorElement); } /** * Return whether a pointer is crossing the short gap between the current * hover anchor and its action bar. * * The action bar normally sits eight pixels below its anchor. When an inner * block overlaps an outer block, that gap belongs to the outer block's hit * area, which would otherwise cause HoverManager to re-anchor the bar before * the pointer reaches it. This geometric corridor preserves the current * hover state only for that deliberate block-to-bar transfer. * * The corridor is intentionally virtual: an invisible DOM element would * either fail to affect hit testing or intercept page clicks. It is also * limited to the action bar's normal adjacent placement, so a viewport * fallback position never creates a large area that suppresses real hovers. * * @param {number} clientX Pointer client X coordinate. * @param {number} clientY Pointer client Y coordinate. * @returns {boolean} True when the pointer is in the protected transfer corridor. */ isPointerInHoverTransferCorridor(clientX, clientY) { const bar = this.activeBar; const anchor = bar?._targetElement || this.activeElement; const isHoverState = !!( bar && ( bar.classList.contains('mwp-sfe-state-hover') || bar.classList.contains('mwp-sfe-state-hover-multi') ) ); if (!isHoverState || !(anchor instanceof HTMLElement)) { return false; } const anchorRect = anchor.getBoundingClientRect(); const barRect = bar.getBoundingClientRect(); const gap = barRect.top - anchorRect.bottom; const maxGap = 24; // Only protect the normal below-anchor handoff. Sticky/viewport fallback // positions are intentionally excluded because their separation can be // large and should not hide a real block hover. if (gap <= 0 || gap > maxGap || clientY < anchorRect.bottom || clientY > barRect.top) { return false; } // Connect the anchor's bottom edge to the action bar's top edge as a // narrow funnel. This allows a natural diagonal approach when the bar was // clamped horizontally while excluding unrelated blocks beside the path. const progress = (clientY - anchorRect.bottom) / gap; const left = anchorRect.left + ((barRect.left - anchorRect.left) * progress); const right = anchorRect.right + ((barRect.right - anchorRect.right) * progress); return clientX >= left && clientX <= right; } /** * Internal: Show action bar in hover state */ _showActionBar(element, handlers, uuid) { // Clear any pending timeouts immediately if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } const bar = this.getOrCreate(); // Set the target element IMMEDIATELY so the dock can // verify hover status during the transition this.activeElement = element; // Cancel any in-progress dock animation (e.g. user clicks while bar is // sliding between dock and element). Matches the existing behavior of // hovering an element while the editor-close animation is playing. const dock = SFE.ActionBarDock; dock?.cancelAnimation?.(); // If the bar is currently docked, play the two-phase undock animation // (slide-down-reverse out of dock, slide-up into element) before // rendering hover state. The dock calls _continueShowActionBar as its // onDone callback once the exit animation completes. if (dock?.shouldHandleShow?.()) { dock.handleShow(bar, this, () => this._continueShowActionBar(bar, element, handlers, uuid)); return bar; } return this._continueShowActionBar(bar, element, handlers, uuid); } /** * Continue showing the action bar at the given element. * Called directly by _showActionBar (normal path) or as an onDone callback * from the dock's undock animation (dock → element transition). */ _continueShowActionBar(bar, element, handlers, uuid) { if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } // Stop any closing animation and force visibility bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; void bar.offsetWidth; // Force reflow bar.style.opacity = '1'; bar.style.pointerEvents = 'auto'; // Position-transition policy: // Normal path → enable transitions (smooth slide between elements). // Dock-to-element → keep transitions suppressed so the bar doesn't // animate across the viewport from the dock's coordinates to the // element's coordinates. The dock sets bar._suppressPositionTransition // before calling this method and clears it in the next rAF. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } // If element is already active, just ensure visibility if (element.classList.contains('mwp-sfe-element-active')) { return bar; } // Update reference and state this.activeElement = element; bar._targetElement = element; // Render hover state via the content-based path this._updateActionBarState({ bar, element, handlers, uuid, state: 'hover', content: this._buildHoverContent(element, handlers, uuid, bar) }); // Setup scroll listener for hover state this._attachScrollListener(bar, element); return bar; } /** * Format a handler's elementType + description into a header string */ _formatHandlerHeader(handler) { if (!handler) return 'Element'; const type = handler.elementType || 'Element'; const desc = handler.description || ''; return desc ? `${type} • ${desc}` : type; } /** * Build button config objects for the hover state of an element. * Returns plain config objects (not DOM elements) so they can be consumed * by both the content-based renderer (_buildHoverContent) and the * multi-element bar builder (_showMultipleActionBar). * * Each config: { text, className, onClick, hoverHeader? } */ _getHoverButtonConfigs(element, handlers, uuid, bar) { const isPending = element.classList.contains('mwp-sfe-status-pending'); if (isPending) { return [{ text: 'View Draft', className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline', onClick: (e) => { e.stopPropagation(); const btn = e.currentTarget; btn.disabled = true; btn.setAttribute('mwp-sfe-btn-loading', 'true'); SFE.loadPendingDraft(bar, element, uuid, handlers); } }]; } const editHandler = handlers.find(h => h.capability === 'edit'); const commentHandler = handlers.find(h => h.capability === 'comment'); const configs = []; if (editHandler) { configs.push({ text: editHandler.actionLabel || 'Edit', className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline', hoverHeader: this._formatHandlerHeader(editHandler), onClick: (e) => { e.stopPropagation(); SFE.startEditing(element, editHandler, uuid, null); } }); } if (commentHandler) { configs.push({ text: commentHandler.actionLabel || 'Comment', className: 'mwp-sfe-btn ' + (editHandler ? 'mwp-sfe-btn-secondary-inline' : 'mwp-sfe-btn-primary-inline'), hoverHeader: this._formatHandlerHeader(commentHandler), onClick: (e) => { e.stopPropagation(); this._startCommentMode(bar, element, handlers, uuid); } }); } return configs; } /** * Build a complete content config object for the hover state. * Consumed by _updateActionBarState via the content-based rendering path. */ _buildHoverContent(element, handlers, uuid, bar) { const isPending = element.classList.contains('mwp-sfe-status-pending'); const primaryHandler = isPending ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]); const header = isPending ? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.` : this._formatHandlerHeader(primaryHandler); return { header, buttons: this._getHoverButtonConfigs(element, handlers, uuid, bar) }; } _startCommentMode(bar, element, handlers, uuid) { const batchManager = SFE.BatchEditManager || null; const hasActiveEditor = !!SFE.Context?.activeEditor; if ( batchManager && typeof batchManager.isSessionActive === 'function' && batchManager.isSessionActive() && hasActiveEditor && typeof batchManager.startInlineCommenting === 'function' ) { batchManager.startInlineCommenting(bar, element, handlers, uuid); return; } SFE.startCommenting(bar, element, handlers, uuid); } /** * Internal: Show action bar for multiple overlapping elements * * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer. * @returns {HTMLElement} The multi-element action bar. */ _showMultipleActionBar(elements, anchorElement) { // Clear any pending timeouts immediately if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } const bar = this.getOrCreate(); // Cancel docking animations / handle dock redirect - parallel to // _showActionBar so multi-element hovers transition from dock correctly. const dock = SFE.ActionBarDock; dock?.cancelAnimation?.(); if (dock?.shouldHandleShow?.()) { dock.handleShow(bar, this, () => this._continueShowMultipleActionBar(bar, elements, anchorElement)); return bar; } return this._continueShowMultipleActionBar(bar, elements, anchorElement); } /** * Continue showing the multi-element action bar. * Called directly (normal path) or as an onDone callback from the dock's * undock animation (dock -> multi-element transition). * * @param {HTMLElement} bar Action-bar DOM element to render. * @param {HTMLElement[]} elements Overlap-group elements displayed as rows. * @param {HTMLElement} anchorElement Element currently under the pointer. * @returns {HTMLElement} The rendered multi-element action bar. */ _continueShowMultipleActionBar(bar, elements, anchorElement) { if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } // Stop any closing animation and force visibility bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; void bar.offsetWidth; bar.style.opacity = '1'; bar.style.pointerEvents = 'auto'; // Position-transition policy - same suppress-flag check as // _continueShowActionBar so dock->multi-element transitions don't // CSS-animate across the viewport between coordinate systems. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } // Store elements and set up multi-element state. The overlap group controls // which rows appear; the directly hovered element controls both the initial // focused row and the fixed position of the action bar. const positionElement = elements.includes(anchorElement) ? anchorElement : elements[0]; const initialFocusIndex = elements.indexOf(positionElement); this.activeElement = positionElement; bar._targetElement = positionElement; bar._multiElements = elements; bar._currentFocusIndex = initialFocusIndex; // Clear old content and state bar.innerHTML = ''; Array.from(bar.classList) .filter(className => className.startsWith('mwp-sfe-state-')) .forEach(className => bar.classList.remove(className)); bar.classList.add('mwp-sfe-state-hover-multi'); // Create wrapper const wrapper = document.createElement('div'); wrapper.className = 'mwp-sfe-multi-element-wrapper'; // Build multi-element interface const container = document.createElement('div'); container.className = 'mwp-sfe-multi-element-container'; elements.forEach((element, index) => { const uuid = element._mwpSfeUuid || element.dataset.mwpSfeUuid; const handlers = element._mwpSfeHandlers || this.getApplicableHandlers(element, uuid); // Create row for this element const row = document.createElement('div'); row.className = 'mwp-sfe-multi-element-row'; row.setAttribute('data-element-index', index); if (index === initialFocusIndex) row.classList.add('mwp-sfe-focused'); const isPendingRow = element.classList.contains('mwp-sfe-status-pending'); const primaryHandler = isPendingRow ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]); // Header: element type + context-aware description. // For pending-draft rows the header uses draft-specific wording and // does not change on button hover (single button, purpose is clear). const header = document.createElement('div'); header.className = 'mwp-sfe-multi-element-header'; const defaultHeaderText = isPendingRow ? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.` : this._formatHandlerHeader(primaryHandler); header.textContent = defaultHeaderText; // Buttons row - built from configs to avoid duplicating button-creation // logic and to eliminate the fragile text-matching used in the old approach. const buttonsRow = document.createElement('div'); buttonsRow.className = 'mwp-sfe-multi-element-buttons'; this._getHoverButtonConfigs(element, handlers, uuid, bar).forEach(cfg => { const btn = document.createElement('button'); btn.className = cfg.className; btn.textContent = cfg.text; if (cfg.onClick) btn.onclick = cfg.onClick; if (cfg.hoverHeader) { btn.onmouseenter = () => { header.textContent = cfg.hoverHeader; }; btn.onmouseleave = () => { header.textContent = defaultHeaderText; }; } buttonsRow.appendChild(btn); }); row.appendChild(header); row.appendChild(buttonsRow); // Hover row to update focus row.onmousemove = () => { // Only trigger if we aren't already focusing this row // to avoid redundant heavy calls to OverlayManager if (bar._currentFocusIndex !== index) { this._focusMultiElement(bar, index); } }; // Click row to activate primary action row.onclick = (e) => { if (e.target.tagName === 'BUTTON') return; // Let button handle its own click const primaryBtn = buttonsRow.querySelector('.mwp-sfe-btn-primary-inline'); if (primaryBtn) primaryBtn.click(); }; container.appendChild(row); }); // Instructions const instructions = document.createElement('div'); instructions.className = 'mwp-sfe-multi-element-instructions'; instructions.textContent = 'hover/tab to cycle • click/enter to activate'; wrapper.appendChild(container); wrapper.appendChild(instructions); bar.appendChild(wrapper); // Setup keyboard navigation this._setupMultiElementKeyboard(bar); // Position bar this.positionFloatingElements(positionElement, null, bar, true); // Setup scroll listener this._attachScrollListener(bar, positionElement); // Auto-focus the bar so Tab works immediately setTimeout(() => { if (bar && bar.classList.contains('mwp-sfe-state-hover-multi')) { bar.focus({ preventScroll: true }); } }, 50); return bar; } /** * Focus a specific element in multi-element mode */ _focusMultiElement(bar, index) { if (!bar._multiElements) return; const elements = bar._multiElements; if (index < 0 || index >= elements.length) return; bar._currentFocusIndex = index; // Update row visual states const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row'); rows.forEach((row, i) => { row.classList.toggle('mwp-sfe-focused', i === index); }); // Update hover overlay to show focused element const focusedElement = elements[index]; if (SFE.OverlayManager) { SFE.OverlayManager.showHover(focusedElement); } // Update hover tracker to reflect current focused element if (SFE.hoverTracker) { SFE.hoverTracker.lastHoveredElements = [focusedElement]; } } /** * Setup keyboard navigation for multi-element mode */ _setupMultiElementKeyboard(bar) { // Remove old keyboard handler if exists if (bar._keyboardHandler) { bar.removeEventListener('keydown', bar._keyboardHandler); } const keyboardHandler = (e) => { if (!bar._multiElements) return; if (e.key === 'Tab') { e.preventDefault(); // Cycle through elements const newIndex = e.shiftKey ? (bar._currentFocusIndex - 1 + bar._multiElements.length) % bar._multiElements.length : (bar._currentFocusIndex + 1) % bar._multiElements.length; this._focusMultiElement(bar, newIndex); } else if (e.key === 'Enter') { e.preventDefault(); // Trigger primary button of focused element const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row'); const focusedRow = rows[bar._currentFocusIndex]; if (focusedRow) { const primaryBtn = focusedRow.querySelector('.mwp-sfe-btn-primary-inline'); if (primaryBtn) primaryBtn.click(); } } else if (e.key === 'Escape') { this.hide(); } }; bar._keyboardHandler = keyboardHandler; bar.addEventListener('keydown', keyboardHandler); } /** * Internal: Hide action bar with animation */ _hideActionBar() { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); const isHoverState = this.activeBar && ( this.activeBar.classList.contains('mwp-sfe-state-hover') || this.activeBar.classList.contains('mwp-sfe-state-hover-multi') ); if (isHoverState) { this.hoverTimeout = setTimeout(() => { // Don't hide if element is now being edited/previewed if (this.activeElement && this.activeElement.classList.contains('mwp-sfe-element-active')) { return; } // Check if mouse is currently over the bar or any element const pointerPosition = SFE.hoverTracker?.currentMousePos; const isHoveringTransferCorridor = !!( pointerPosition && this.isPointerInHoverTransferCorridor(pointerPosition.x, pointerPosition.y) ); const isHoveringBar = this.activeBar.matches(':hover') || isHoveringTransferCorridor; let isHoveringElement = false; if (this.activeBar._multiElements) { // Check all elements in multi-element mode isHoveringElement = this.activeBar._multiElements.some(el => el.matches(':hover')); } else if (this.activeElement) { isHoveringElement = this.activeElement.matches(':hover'); } if (!isHoveringBar && !isHoveringElement) { // Clean up multi-element state regardless of where the bar goes next. if (this.activeBar._multiElements) { delete this.activeBar._multiElements; delete this.activeBar._currentFocusIndex; } // Batch-edit dock: transition bar to dock instead of hiding it. const dock = SFE.ActionBarDock; if (dock?.shouldHandleHide?.(this.activeBar)) { dock.handleHide(this.activeBar, this); return; } // Normal close path (free version or dock not active). this.activeBar.classList.add('mwp-sfe-closing'); const closingTimeout = setTimeout(() => { if (this.activeBar.classList.contains('mwp-sfe-closing')) { this.activeBar.style.display = 'none'; this.activeBar.classList.remove('mwp-sfe-closing'); this.activeElement = null; // Clear hover tracker state if (SFE.hoverTracker) { SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; SFE.hoverTracker.lastHoveredElements = []; } // Clean up scroll listener this._removeScrollListener(this.activeBar); } }, this.TIMING.TRANSITION_DURATION); this.activeBar._closingTimeout = closingTimeout; } }, this.TIMING.HOVER_DELAY); } } /** * Internal: Update action bar content based on state * * @param {Object} config - Configuration object * - bar: The action bar element * - element: The target element * - state: State name for CSS class ('hover', 'edit', 'comment', etc.) * - content: Content config object (required): * - buttons: Array of { text, className, onClick, disabled, loading, storeAs, hoverHeader } * - customElement: A pre-built DOM element to insert directly * - customBuilder: A function (bar, element) => DOM element * - header: Optional header text; when provided, buttons are wrapped in a * mwp-sfe-single-element-row with a mwp-sfe-single-element-header */ _updateActionBarState(config) { const { bar, element, state, content = null } = config; // Cancel any in-progress dock animation and clear dock state so that // PositionManager can reposition the bar freely (e.g. when the user // clicks an element while the bar is docked or mid-animation). // Force=true cancels undocking animations too (not just docking), // because a click-to-edit is a definitive action that must win. const _dock = SFE.ActionBarDock; _dock?.cancelAnimation?.(true); if (bar?._isDocked) { bar._isDocked = false; bar.classList.remove('mwp-sfe-state-dock'); bar.style.position = 'absolute'; bar.style.left = ''; bar.style.right = ''; // Suppress position transition so the bar doesn't fly from dock // coordinates to the element if clicked directly while fully docked. bar._suppressPositionTransition = true; requestAnimationFrame(() => { delete bar._suppressPositionTransition; if (bar) bar.classList.remove('mwp-sfe-no-position-transition'); }); // Retrigger slide-up to animate into the edit position cleanly bar.style.animation = 'none'; void bar.offsetWidth; bar.style.animation = ''; } if (!bar) return; // Cancel any in-flight close animation before rendering new state. // Without this, a stale hoverTimeout or closingTimeout from a prior session // can fire after updateState() and set display:none on the bar mid-edit. if (this.hoverTimeout) { clearTimeout(this.hoverTimeout); this.hoverTimeout = null; } if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); bar._closingTimeout = null; } bar.classList.remove('mwp-sfe-closing'); bar.style.display = 'flex'; // Clear old content bar.innerHTML = ''; // Remove all state classes then add the new one Array.from(bar.classList) .filter(className => className.startsWith('mwp-sfe-state-')) .forEach(className => bar.classList.remove(className)); bar.classList.add('mwp-sfe-state-' + state); // Clear old stored button references delete bar._saveBtn; delete bar._cancelBtn; // Render content if (content) { if (content.customElement) { // Direct DOM element insertion bar.appendChild(content.customElement); } else if (content.customBuilder) { // Builder function const built = content.customBuilder(bar, element); if (built) bar.appendChild(built); } else if (content.buttons) { // Button array -- optionally wrapped in a header row. // When content.header is provided the buttons are placed in a // mwp-sfe-single-element-row and each btnConfig.hoverHeader // (if set) updates the header text on mouseenter. let headerEl = null; let buttonTarget = bar; if (content.header !== undefined) { const rowWrapper = document.createElement('div'); rowWrapper.className = 'mwp-sfe-single-element-row'; headerEl = document.createElement('div'); headerEl.className = 'mwp-sfe-single-element-header'; headerEl.textContent = content.header; rowWrapper.appendChild(headerEl); const buttonRow = document.createElement('div'); buttonRow.className = 'mwp-sfe-single-element-buttons'; rowWrapper.appendChild(buttonRow); bar.appendChild(rowWrapper); buttonTarget = buttonRow; } content.buttons.forEach(btnConfig => { const btn = document.createElement('button'); btn.className = btnConfig.className || 'mwp-sfe-btn'; btn.textContent = btnConfig.text || ''; if (btnConfig.disabled) btn.disabled = true; if (btnConfig.loading) btn.setAttribute('mwp-sfe-btn-loading', 'true'); if (btnConfig.onClick) btn.onclick = btnConfig.onClick; // Update header on hover when a per-button description is provided if (headerEl && btnConfig.hoverHeader) { btn.addEventListener('mouseenter', () => { headerEl.textContent = btnConfig.hoverHeader; }); btn.addEventListener('mouseleave', () => { headerEl.textContent = content.header; }); } // Store reference on the bar if requested (e.g. storeAs: 'saveBtn' → bar._saveBtn) if (btnConfig.storeAs) { bar[`_${btnConfig.storeAs}`] = btn; } buttonTarget.appendChild(btn); }); } } // Reposition after content change. // Apply the same suppress-flag check as _continueShowActionBar so an // edit-state update during a dock->element transition also avoids a // cross-viewport position animation. if (!bar._suppressPositionTransition) { bar.classList.remove('mwp-sfe-no-position-transition'); this._markTransitioning(bar); } else { bar.classList.add('mwp-sfe-no-position-transition'); } this.positionFloatingElements(element, null, bar, true); // Setup scroll listener for active states (edit, comment, preview, etc.) // Hover state handles this in _showActionBar instead if (state !== 'hover') { this._attachScrollListener(bar, element); } } /** * Internal: Reset action bar after editor close. * * Checks cursor position synchronously - attachActionBarToElement was called * synchronously in EditorLifecycle.resetActionBar so data-mwp-sfe-bound is * already stamped and elementsFromPoint reliably finds editable elements. * * - Mouse over editable(s): dispatch synthetic mousemove so HoverManager * rebuilds the correct state (single or multi) through its normal pipeline. * innerHTML is intentionally NOT cleared here - _showActionBar / * _showMultipleActionBar clear it as part of their own rebuild. * - Mouse elsewhere: play close animation immediately, no delay. */ _resetActionBar(bar, element, uuid, modeCleanupCallback) { if (modeCleanupCallback) modeCleanupCallback(); this.ElementState.markInactive(element); this.ElementState.enableAllElements(); if (!bar) return; this._removeScrollListener(bar); if (bar._closingTimeout) { clearTimeout(bar._closingTimeout); delete bar._closingTimeout; } delete bar._saveBtn; delete bar._cancelBtn; if (bar._multiElements) { delete bar._multiElements; delete bar._currentFocusIndex; } // Flush group cache so HoverManager does full re-detection instead // of early-exiting with "same group, no change" if (SFE.hoverTracker) { SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; SFE.hoverTracker.isProcessing = false; } // Make bar non-interactive so elementsFromPoint sees through it to // the editable elements below. _showActionBar restores 'auto'. bar.style.pointerEvents = 'none'; const pos = SFE.hoverTracker?.currentMousePos; if (pos?.x !== undefined) { const elementsAtPoint = document.elementsFromPoint(pos.x, pos.y); const topEditable = elementsAtPoint.find( el => el.dataset.mwpSfeBound === '1' ); if (topEditable) { // Delegate entirely to HoverManager - it will call _showActionBar // or _showMultipleActionBar which restore pointerEvents, clear // old content, and rebuild the correct hover state topEditable.dispatchEvent(new MouseEvent('mousemove', { bubbles: true, cancelable: true, clientX: pos.x, clientY: pos.y })); return; } } // Mouse is not over any editable element bar.style.pointerEvents = ''; this.activeElement = null; if (SFE.hoverTracker) { SFE.hoverTracker.lastHoveredElements = []; SFE.hoverTracker.currentGroupId = null; SFE.hoverTracker.bottommostElement = null; } // In an active batch session, dock the bar instead of closing it. const dockReset = SFE.ActionBarDock; if (dockReset?.shouldHandleReset?.(bar)) { dockReset.handleReset(bar, this); return; } // Normal close path (free version or dock not active). Array.from(bar.classList) .filter(c => c.startsWith('mwp-sfe-state-')) .forEach(c => bar.classList.remove(c)); bar.classList.remove('mwp-sfe-no-position-transition'); bar.classList.add('mwp-sfe-closing'); const ct = setTimeout(() => { if (bar.classList.contains('mwp-sfe-closing')) { bar.style.display = 'none'; bar.classList.remove('mwp-sfe-closing'); } }, this.TIMING.TRANSITION_DURATION); bar._closingTimeout = ct; } /** * Get or create the global action bar instance */ getOrCreate() { // Check if bar was removed from DOM if (!this.activeBar || !document.body.contains(this.activeBar)) { this.activeBar = document.createElement('div'); this.activeBar.className = 'mwp-sfe-inline-actions'; this.activeBar.setAttribute('data-mwp-sfe-control', 'true'); this.activeBar.setAttribute('tabindex', '-1'); this.activeBar.style.outline = 'none'; document.body.appendChild(this.activeBar); this.activeBar.addEventListener('mouseenter', () => { if (this.hoverTimeout) clearTimeout(this.hoverTimeout); }); this.activeBar.addEventListener('mouseleave', () => { const isHoverState = this.activeBar.classList.contains('mwp-sfe-state-hover') || this.activeBar.classList.contains('mwp-sfe-state-hover-multi'); if (isHoverState) { this.hide(); } }); } return this.activeBar; } /** * Mark the bar as mid-transition so positionFloatingElements won't suppress * position transitions for the duration of the CSS transition. */ _markTransitioning(bar) { bar._isStateTransitioning = true; clearTimeout(bar._transitioningTimeout); bar._transitioningTimeout = setTimeout(() => { bar._isStateTransitioning = false; delete bar._transitioningTimeout; }, 250); // slightly longer than CSS transition (200ms) for safety } /** * Attach scroll listener to update bar position */ _attachScrollListener(bar, element) { // Clean up any existing listener first this._removeScrollListener(bar); const scrollHandler = () => { this.schedulePosition(element, null, bar); }; bar._scrollHandler = scrollHandler; bar._scrollElement = element; // Delay attaching scroll listener to allow initial transition to complete. // This prevents the scroll handler from firing during the hover transition animation. bar._scrollListenerTimeout = setTimeout(() => { // Catch any scrolling that happened during the transition delay scrollHandler(); window.addEventListener('scroll', scrollHandler, true); delete bar._scrollListenerTimeout; }, 250); } /** * Remove scroll listener from bar */ _removeScrollListener(bar) { if (bar && bar._scrollListenerTimeout) { clearTimeout(bar._scrollListenerTimeout); delete bar._scrollListenerTimeout; } if (bar && bar._scrollHandler) { window.removeEventListener('scroll', bar._scrollHandler, true); delete bar._scrollHandler; delete bar._scrollElement; } } } // Export for use in main file SFE.ActionBar = ActionBar; })(); Portofolio old - Balaji Technologies
Office-403,404, Possible Triangle, Mavdi Main Road, Rajkot

Portofolio old

Discover Our Portfolio: Showcasing Our Work and Expertise

Our Web Development Process

Our process begins with an initial meeting to understand the client’s needs and objectives. We then conduct thorough research on the industry and niche to inform our strategy. Based on this, we plan the user experience and design flow, followed by development.

After rigorous testing for performance and functionality, we implement final changes and take the website live, ensuring a seamless, high-quality digital solution.

CONFIDENTIALITY

SIGN NDA FOR EVERY PROJECT

COMPETITIVE PRICING

BEST RATES IN THE INDUSTRY

AGILE METHODOLOGY

MANAGE PROJECT WELL & SCALE ANYTIME

5+ YEARS

EXPERIENCE IN THE COMPANY

CODING STANDARD

EXPERIENCE IN THE COMPANY

IP RIGHTS

COMPLETELY OWNED BY THE CLIENT

PROJECT DELIVERY

ON TIME PROJECT DELIVERY

GLOBALLY TRUSTED

5-STAR RATED COMPANY

ENGAGEMENT MODELS

FLEXIBLE AS PER YOUR NEEDS

AWARDED

BEST WEB & MOBILE APP DEVELOPMENT COMPANY

Our Partners

Pricing Plans

🌟 Starter Package

$299

Details

🚀 Pro Package

$599

Details

💎 Premium Package

$999

Details

Landing page

Designed for small businesses or special promos, our Landing Page Service offers a professional, impactful online presence with just two essential pages: a striking Home page and a concise Contact Us page.

Starting at $2,500

(One time fee, 3 installments)

Web Design and Development

Crafting bespoke, user-friendly websites that encapsulate your brand’s essence and engage your audience, ensuring a seamless digital experience (Includes up to 10 pages).

Starting at $5,500

(One time fee, 3 installments)

eCommerce Website Design

Designing visually stunning, highly functional eCommerce platforms that provide an intuitive shopping experience, driving sales and enhancing customer satisfaction.

Starting at $7,500

(One time fee, 3 installments)

TikTok Ads Management

Leveraging the unique dynamics of TikTok to design creative, impactful ad campaigns that resonate with the platform’s diverse and engaged audience.

Starting at $1,250 or 15% of ad spend, whichever is greater

Meta Ads Management (FB & IG)

Expertly navigating the Meta ecosystem to create and manage compelling ad campaigns on Facebook and Instagram, tailored to engage your audience and drive meaningful results.

Starting at $1,250 or 15% of ad spend, whichever is greater

Google Ads Management

Strategically managing your Google Ads campaigns to maximize visibility, drive targeted traffic, and achieve a higher return on investment through precise targeting and optimization.

Starting at $1,250 or 15% of ad spend, whichever is greater

Search Engine Optimization

Boost your search rankings with our expert SEO. We enhance your site to attract more organic traffic, tailored to your industry for maximum visibility.

Starting at $2,000 per month

Conversion Rate Optimization

Utilizing data-driven insights to refine and optimize your website’s user journey, boosting conversion rates and maximizing the effectiveness of your online presence.

Starting at $2,000 per month

Email Marketing & SMS

Deploying targeted, personalized email and SMS campaigns that nurture leads, foster customer loyalty, and drive conversions through carefully crafted messages.

Starting at $1,500

Content Creation

Producing high-quality, captivating visual content through professional photography and videography that tells your brand’s story and engages your target audience.

Starting at $2,500

Web Dev Support

Get swift, expert support for your website with our service. We handle updates, optimizations, and fixes to keep your site running smoothly.
 

Starting at $499 per month

Infinity Vertical Slider
Integration 1

wix

Pardot

Shopify

Marketo

WordPress

Hubspot

Web Flow

Salesforce

Click Funnel

Salesforce

Unbounce

Salesforce

Squarespace

Salesforce

GoHighLevel

Infinity Vertical slidear-2
Salesforce

GoHighLevel

Salesforce

Click Funnel

Integration 1

wix

Salesforce

Unbounce

Marketo

WordPress

Hubspot

Web Flow

Salesforce

Squarespace

Pardot

Shopify

Our Portfolio

Welcome to our portfolio page, where we showcase some of the projects we’ve had the pleasure of working on. At Balaji Technologies, we take pride in delivering exceptional results for our clients, and we’re excited to share our success stories with you.

Welcome to our portfolio page, where we showcase some of the projects we’ve had the pleasure of working on. At Balaji Technologies, we take pride in delivering exceptional results for our clients, and we’re excited to share our success stories with you.

Detailed pricing plans

services

Starter Package

Pro Package

Premium Package

Professionally designed website with up to 5 pages

Starter Package

Pro Package

Premium Package

Professionally designed website with up to 5 pages

Starter Package

Pro Package

Premium Package

Professionally designed website with up to 5 pages

Starter Package

Pro Package

Premium Package

Scroll to Top