# Predefined list for excluding CSS files or inline CSS codes #
# Comment can use `# `(there is a space following), or `##`, can use both as a new line or end of one line
# If you want to predefine new items, please send a Pull Request to https://github.com/litespeedtech/lscache_wp/blob/dev/data/css_excludes.txt We will merge into next plugin release
# CSS file URL excludes
# Inline CSS excludes
########## Flatsome theme random string excludes ############
#row-
#col-
#cats-
#stack-
#timer-
#gap-
#portfolio-
#image_
#banner-
#map-
#text-
#page-header-
#section_
.tdi_ # Theme: Newspaper by tagDiv.com 2020
######### WoodMart - Responsive WooCommerce WordPress Theme ########
.tabs-wd-
#wd-/**
* Action bar - floating UI strip that appears above editable elements
*
* Reads (via globals):
* SFE.Context - .actionBar, .activeEditor
* SFE.BatchEditManager - .isSessionActive, .isEnabled, .startInlineCommenting
* SFE.OverlayManager - .showHover
* SFE.hoverTracker - .currentGroupId, .bottommostElement,
* .lastHoveredElements, .isProcessing, .currentMousePos
* SFE.loadPendingDraft - set by DraftManager
* SFE.startEditing - set by frontend-inline-edit.js
* SFE.startCommenting - set by CommentManager
* SFE.exitCommentMode - set by CommentManager
* SFE.closeDraftPreview - set by DraftManager
*
* Exposes: SFE.ActionBar (class - instantiated by frontend-inline-edit.js)
* { manage, show, hide, updateState, reset, showMultiple,
* setMultiElementHoverAnchor, isPointerInHoverTransferCorridor,
* getOrCreate }
*/
(function() {
'use strict';
window.MWP = window.MWP || {};
window.MWP.SFE = window.MWP.SFE || {};
const SFE = window.MWP.SFE;
SFE.ManagerData = SFE.ManagerData || {};
class ActionBar {
constructor(dependencies) {
// Dependencies
this.TIMING = dependencies.TIMING;
this.perms = dependencies.perms;
this.postId = dependencies.postId;
this.restBase = dependencies.restBase;
this.apiCall = dependencies.apiCall;
this.getApplicableHandlers = dependencies.getApplicableHandlers;
this.positionFloatingElements = dependencies.positionFloatingElements;
this.schedulePosition = dependencies.schedulePosition || dependencies.debouncedPosition || dependencies.positionFloatingElements;
this.ElementState = dependencies.ElementState;
this.ElementPrep = dependencies.ElementPrep;
this.attachEventListener = dependencies.attachEventListener;
this.removeEventListener = dependencies.removeEventListener;
// State
this.activeBar = null;
this.activeElement = null;
this.hoverTimeout = null;
}
/**
* UNIFIED ACTION BAR MANAGER
* Centralizes all action bar operations for consistency
*
* @param {string} action - 'show' | 'hide' | 'updateState' | 'reset' | 'showMultiple'
* @param {Object} options - Configuration object
* @returns {HTMLElement|void} The action bar element or void
*/
manage(action, options = {}) {
const {
element = null,
anchorElement = null,
handlers = [],
uuid = null,
state = 'hover',
bar = null,
modeCleanupCallback = null
} = options;
switch(action) {
case 'show':
return this._showActionBar(element, handlers, uuid);
case 'hide':
return this._hideActionBar();
case 'updateState':
return this._updateActionBarState({
bar: bar || this.activeBar,
element,
handlers,
uuid,
state,
content: options.content || null
});
case 'reset':
return this._resetActionBar(bar || this.activeBar, element, uuid, modeCleanupCallback);
case 'showMultiple':
return this._showMultipleActionBar(options.elements, anchorElement);
default:
console.warn('ActionBar.manage: Unknown action', action);
return null;
}
}
/**
* Public API - Convenience wrappers
*/
show(element, handlers, uuid) {
return this.manage('show', { element, handlers, uuid });
}
hide() {
return this.manage('hide');
}
updateState(config) {
return this.manage('updateState', config);
}
reset(bar, element, uuid, modeCleanupCallback) {
return this.manage('reset', { bar, element, uuid, modeCleanupCallback });
}
/**
* Show the multi-element hover bar for directly overlapping elements.
*
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer;
* it controls the bar position and initial focus.
* @returns {HTMLElement} The visible multi-element action bar.
*/
showMultiple(elements, anchorElement) {
return this.manage('showMultiple', { elements, anchorElement });
}
/**
* Move an open multi-element hover bar to the editable element directly
* under the pointer without changing the overlap rows or their focus state.
*
* @param {HTMLElement} anchorElement Directly hovered overlap-group element.
* @returns {void}
*/
setMultiElementHoverAnchor(anchorElement) {
const bar = this.activeBar;
if (
!bar ||
!bar._multiElements ||
!bar._multiElements.includes(anchorElement) ||
bar._targetElement === anchorElement
) {
return;
}
this.activeElement = anchorElement;
bar._targetElement = anchorElement;
// This is a pointer-driven state change, not a scroll update. Restore the
// normal position transition before writing the new coordinates; the
// PositionManager's scroll listener will suppress transitions again later.
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
this.positionFloatingElements(anchorElement, null, bar, true);
this._attachScrollListener(bar, anchorElement);
}
/**
* Return whether a pointer is crossing the short gap between the current
* hover anchor and its action bar.
*
* The action bar normally sits eight pixels below its anchor. When an inner
* block overlaps an outer block, that gap belongs to the outer block's hit
* area, which would otherwise cause HoverManager to re-anchor the bar before
* the pointer reaches it. This geometric corridor preserves the current
* hover state only for that deliberate block-to-bar transfer.
*
* The corridor is intentionally virtual: an invisible DOM element would
* either fail to affect hit testing or intercept page clicks. It is also
* limited to the action bar's normal adjacent placement, so a viewport
* fallback position never creates a large area that suppresses real hovers.
*
* @param {number} clientX Pointer client X coordinate.
* @param {number} clientY Pointer client Y coordinate.
* @returns {boolean} True when the pointer is in the protected transfer corridor.
*/
isPointerInHoverTransferCorridor(clientX, clientY) {
const bar = this.activeBar;
const anchor = bar?._targetElement || this.activeElement;
const isHoverState = !!(
bar &&
(
bar.classList.contains('mwp-sfe-state-hover') ||
bar.classList.contains('mwp-sfe-state-hover-multi')
)
);
if (!isHoverState || !(anchor instanceof HTMLElement)) {
return false;
}
const anchorRect = anchor.getBoundingClientRect();
const barRect = bar.getBoundingClientRect();
const gap = barRect.top - anchorRect.bottom;
const maxGap = 24;
// Only protect the normal below-anchor handoff. Sticky/viewport fallback
// positions are intentionally excluded because their separation can be
// large and should not hide a real block hover.
if (gap <= 0 || gap > maxGap || clientY < anchorRect.bottom || clientY > barRect.top) {
return false;
}
// Connect the anchor's bottom edge to the action bar's top edge as a
// narrow funnel. This allows a natural diagonal approach when the bar was
// clamped horizontally while excluding unrelated blocks beside the path.
const progress = (clientY - anchorRect.bottom) / gap;
const left = anchorRect.left + ((barRect.left - anchorRect.left) * progress);
const right = anchorRect.right + ((barRect.right - anchorRect.right) * progress);
return clientX >= left && clientX <= right;
}
/**
* Internal: Show action bar in hover state
*/
_showActionBar(element, handlers, uuid) {
// Clear any pending timeouts immediately
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
const bar = this.getOrCreate();
// Set the target element IMMEDIATELY so the dock can
// verify hover status during the transition
this.activeElement = element;
// Cancel any in-progress dock animation (e.g. user clicks while bar is
// sliding between dock and element). Matches the existing behavior of
// hovering an element while the editor-close animation is playing.
const dock = SFE.ActionBarDock;
dock?.cancelAnimation?.();
// If the bar is currently docked, play the two-phase undock animation
// (slide-down-reverse out of dock, slide-up into element) before
// rendering hover state. The dock calls _continueShowActionBar as its
// onDone callback once the exit animation completes.
if (dock?.shouldHandleShow?.()) {
dock.handleShow(bar, this, () => this._continueShowActionBar(bar, element, handlers, uuid));
return bar;
}
return this._continueShowActionBar(bar, element, handlers, uuid);
}
/**
* Continue showing the action bar at the given element.
* Called directly by _showActionBar (normal path) or as an onDone callback
* from the dock's undock animation (dock → element transition).
*/
_continueShowActionBar(bar, element, handlers, uuid) {
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
// Stop any closing animation and force visibility
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
void bar.offsetWidth; // Force reflow
bar.style.opacity = '1';
bar.style.pointerEvents = 'auto';
// Position-transition policy:
// Normal path → enable transitions (smooth slide between elements).
// Dock-to-element → keep transitions suppressed so the bar doesn't
// animate across the viewport from the dock's coordinates to the
// element's coordinates. The dock sets bar._suppressPositionTransition
// before calling this method and clears it in the next rAF.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
// If element is already active, just ensure visibility
if (element.classList.contains('mwp-sfe-element-active')) {
return bar;
}
// Update reference and state
this.activeElement = element;
bar._targetElement = element;
// Render hover state via the content-based path
this._updateActionBarState({
bar,
element,
handlers,
uuid,
state: 'hover',
content: this._buildHoverContent(element, handlers, uuid, bar)
});
// Setup scroll listener for hover state
this._attachScrollListener(bar, element);
return bar;
}
/**
* Format a handler's elementType + description into a header string
*/
_formatHandlerHeader(handler) {
if (!handler) return 'Element';
const type = handler.elementType || 'Element';
const desc = handler.description || '';
return desc ? `${type} • ${desc}` : type;
}
/**
* Build button config objects for the hover state of an element.
* Returns plain config objects (not DOM elements) so they can be consumed
* by both the content-based renderer (_buildHoverContent) and the
* multi-element bar builder (_showMultipleActionBar).
*
* Each config: { text, className, onClick, hoverHeader? }
*/
_getHoverButtonConfigs(element, handlers, uuid, bar) {
const isPending = element.classList.contains('mwp-sfe-status-pending');
if (isPending) {
return [{
text: 'View Draft',
className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline',
onClick: (e) => {
e.stopPropagation();
const btn = e.currentTarget;
btn.disabled = true;
btn.setAttribute('mwp-sfe-btn-loading', 'true');
SFE.loadPendingDraft(bar, element, uuid, handlers);
}
}];
}
const editHandler = handlers.find(h => h.capability === 'edit');
const commentHandler = handlers.find(h => h.capability === 'comment');
const configs = [];
if (editHandler) {
configs.push({
text: editHandler.actionLabel || 'Edit',
className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline',
hoverHeader: this._formatHandlerHeader(editHandler),
onClick: (e) => {
e.stopPropagation();
SFE.startEditing(element, editHandler, uuid, null);
}
});
}
if (commentHandler) {
configs.push({
text: commentHandler.actionLabel || 'Comment',
className: 'mwp-sfe-btn ' + (editHandler ? 'mwp-sfe-btn-secondary-inline' : 'mwp-sfe-btn-primary-inline'),
hoverHeader: this._formatHandlerHeader(commentHandler),
onClick: (e) => {
e.stopPropagation();
this._startCommentMode(bar, element, handlers, uuid);
}
});
}
return configs;
}
/**
* Build a complete content config object for the hover state.
* Consumed by _updateActionBarState via the content-based rendering path.
*/
_buildHoverContent(element, handlers, uuid, bar) {
const isPending = element.classList.contains('mwp-sfe-status-pending');
const primaryHandler = isPending
? null
: (handlers.find(h => h.capability === 'edit') || handlers[0]);
const header = isPending
? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.`
: this._formatHandlerHeader(primaryHandler);
return {
header,
buttons: this._getHoverButtonConfigs(element, handlers, uuid, bar)
};
}
_startCommentMode(bar, element, handlers, uuid) {
const batchManager = SFE.BatchEditManager || null;
const hasActiveEditor = !!SFE.Context?.activeEditor;
if (
batchManager &&
typeof batchManager.isSessionActive === 'function' &&
batchManager.isSessionActive() &&
hasActiveEditor &&
typeof batchManager.startInlineCommenting === 'function'
) {
batchManager.startInlineCommenting(bar, element, handlers, uuid);
return;
}
SFE.startCommenting(bar, element, handlers, uuid);
}
/**
* Internal: Show action bar for multiple overlapping elements
*
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer.
* @returns {HTMLElement} The multi-element action bar.
*/
_showMultipleActionBar(elements, anchorElement) {
// Clear any pending timeouts immediately
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
const bar = this.getOrCreate();
// Cancel docking animations / handle dock redirect - parallel to
// _showActionBar so multi-element hovers transition from dock correctly.
const dock = SFE.ActionBarDock;
dock?.cancelAnimation?.();
if (dock?.shouldHandleShow?.()) {
dock.handleShow(bar, this, () => this._continueShowMultipleActionBar(bar, elements, anchorElement));
return bar;
}
return this._continueShowMultipleActionBar(bar, elements, anchorElement);
}
/**
* Continue showing the multi-element action bar.
* Called directly (normal path) or as an onDone callback from the dock's
* undock animation (dock -> multi-element transition).
*
* @param {HTMLElement} bar Action-bar DOM element to render.
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer.
* @returns {HTMLElement} The rendered multi-element action bar.
*/
_continueShowMultipleActionBar(bar, elements, anchorElement) {
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
// Stop any closing animation and force visibility
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
void bar.offsetWidth;
bar.style.opacity = '1';
bar.style.pointerEvents = 'auto';
// Position-transition policy - same suppress-flag check as
// _continueShowActionBar so dock->multi-element transitions don't
// CSS-animate across the viewport between coordinate systems.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
// Store elements and set up multi-element state. The overlap group controls
// which rows appear; the directly hovered element controls both the initial
// focused row and the fixed position of the action bar.
const positionElement = elements.includes(anchorElement) ? anchorElement : elements[0];
const initialFocusIndex = elements.indexOf(positionElement);
this.activeElement = positionElement;
bar._targetElement = positionElement;
bar._multiElements = elements;
bar._currentFocusIndex = initialFocusIndex;
// Clear old content and state
bar.innerHTML = '';
Array.from(bar.classList)
.filter(className => className.startsWith('mwp-sfe-state-'))
.forEach(className => bar.classList.remove(className));
bar.classList.add('mwp-sfe-state-hover-multi');
// Create wrapper
const wrapper = document.createElement('div');
wrapper.className = 'mwp-sfe-multi-element-wrapper';
// Build multi-element interface
const container = document.createElement('div');
container.className = 'mwp-sfe-multi-element-container';
elements.forEach((element, index) => {
const uuid = element._mwpSfeUuid || element.dataset.mwpSfeUuid;
const handlers = element._mwpSfeHandlers || this.getApplicableHandlers(element, uuid);
// Create row for this element
const row = document.createElement('div');
row.className = 'mwp-sfe-multi-element-row';
row.setAttribute('data-element-index', index);
if (index === initialFocusIndex) row.classList.add('mwp-sfe-focused');
const isPendingRow = element.classList.contains('mwp-sfe-status-pending');
const primaryHandler = isPendingRow ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]);
// Header: element type + context-aware description.
// For pending-draft rows the header uses draft-specific wording and
// does not change on button hover (single button, purpose is clear).
const header = document.createElement('div');
header.className = 'mwp-sfe-multi-element-header';
const defaultHeaderText = isPendingRow
? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.`
: this._formatHandlerHeader(primaryHandler);
header.textContent = defaultHeaderText;
// Buttons row - built from configs to avoid duplicating button-creation
// logic and to eliminate the fragile text-matching used in the old approach.
const buttonsRow = document.createElement('div');
buttonsRow.className = 'mwp-sfe-multi-element-buttons';
this._getHoverButtonConfigs(element, handlers, uuid, bar).forEach(cfg => {
const btn = document.createElement('button');
btn.className = cfg.className;
btn.textContent = cfg.text;
if (cfg.onClick) btn.onclick = cfg.onClick;
if (cfg.hoverHeader) {
btn.onmouseenter = () => { header.textContent = cfg.hoverHeader; };
btn.onmouseleave = () => { header.textContent = defaultHeaderText; };
}
buttonsRow.appendChild(btn);
});
row.appendChild(header);
row.appendChild(buttonsRow);
// Hover row to update focus
row.onmousemove = () => {
// Only trigger if we aren't already focusing this row
// to avoid redundant heavy calls to OverlayManager
if (bar._currentFocusIndex !== index) {
this._focusMultiElement(bar, index);
}
};
// Click row to activate primary action
row.onclick = (e) => {
if (e.target.tagName === 'BUTTON') return; // Let button handle its own click
const primaryBtn = buttonsRow.querySelector('.mwp-sfe-btn-primary-inline');
if (primaryBtn) primaryBtn.click();
};
container.appendChild(row);
});
// Instructions
const instructions = document.createElement('div');
instructions.className = 'mwp-sfe-multi-element-instructions';
instructions.textContent = 'hover/tab to cycle • click/enter to activate';
wrapper.appendChild(container);
wrapper.appendChild(instructions);
bar.appendChild(wrapper);
// Setup keyboard navigation
this._setupMultiElementKeyboard(bar);
// Position bar
this.positionFloatingElements(positionElement, null, bar, true);
// Setup scroll listener
this._attachScrollListener(bar, positionElement);
// Auto-focus the bar so Tab works immediately
setTimeout(() => {
if (bar && bar.classList.contains('mwp-sfe-state-hover-multi')) {
bar.focus({ preventScroll: true });
}
}, 50);
return bar;
}
/**
* Focus a specific element in multi-element mode
*/
_focusMultiElement(bar, index) {
if (!bar._multiElements) return;
const elements = bar._multiElements;
if (index < 0 || index >= elements.length) return;
bar._currentFocusIndex = index;
// Update row visual states
const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row');
rows.forEach((row, i) => {
row.classList.toggle('mwp-sfe-focused', i === index);
});
// Update hover overlay to show focused element
const focusedElement = elements[index];
if (SFE.OverlayManager) {
SFE.OverlayManager.showHover(focusedElement);
}
// Update hover tracker to reflect current focused element
if (SFE.hoverTracker) {
SFE.hoverTracker.lastHoveredElements = [focusedElement];
}
}
/**
* Setup keyboard navigation for multi-element mode
*/
_setupMultiElementKeyboard(bar) {
// Remove old keyboard handler if exists
if (bar._keyboardHandler) {
bar.removeEventListener('keydown', bar._keyboardHandler);
}
const keyboardHandler = (e) => {
if (!bar._multiElements) return;
if (e.key === 'Tab') {
e.preventDefault();
// Cycle through elements
const newIndex = e.shiftKey
? (bar._currentFocusIndex - 1 + bar._multiElements.length) % bar._multiElements.length
: (bar._currentFocusIndex + 1) % bar._multiElements.length;
this._focusMultiElement(bar, newIndex);
} else if (e.key === 'Enter') {
e.preventDefault();
// Trigger primary button of focused element
const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row');
const focusedRow = rows[bar._currentFocusIndex];
if (focusedRow) {
const primaryBtn = focusedRow.querySelector('.mwp-sfe-btn-primary-inline');
if (primaryBtn) primaryBtn.click();
}
} else if (e.key === 'Escape') {
this.hide();
}
};
bar._keyboardHandler = keyboardHandler;
bar.addEventListener('keydown', keyboardHandler);
}
/**
* Internal: Hide action bar with animation
*/
_hideActionBar() {
if (this.hoverTimeout) clearTimeout(this.hoverTimeout);
const isHoverState = this.activeBar && (
this.activeBar.classList.contains('mwp-sfe-state-hover') ||
this.activeBar.classList.contains('mwp-sfe-state-hover-multi')
);
if (isHoverState) {
this.hoverTimeout = setTimeout(() => {
// Don't hide if element is now being edited/previewed
if (this.activeElement && this.activeElement.classList.contains('mwp-sfe-element-active')) {
return;
}
// Check if mouse is currently over the bar or any element
const pointerPosition = SFE.hoverTracker?.currentMousePos;
const isHoveringTransferCorridor = !!(
pointerPosition &&
this.isPointerInHoverTransferCorridor(pointerPosition.x, pointerPosition.y)
);
const isHoveringBar = this.activeBar.matches(':hover') || isHoveringTransferCorridor;
let isHoveringElement = false;
if (this.activeBar._multiElements) {
// Check all elements in multi-element mode
isHoveringElement = this.activeBar._multiElements.some(el => el.matches(':hover'));
} else if (this.activeElement) {
isHoveringElement = this.activeElement.matches(':hover');
}
if (!isHoveringBar && !isHoveringElement) {
// Clean up multi-element state regardless of where the bar goes next.
if (this.activeBar._multiElements) {
delete this.activeBar._multiElements;
delete this.activeBar._currentFocusIndex;
}
// Batch-edit dock: transition bar to dock instead of hiding it.
const dock = SFE.ActionBarDock;
if (dock?.shouldHandleHide?.(this.activeBar)) {
dock.handleHide(this.activeBar, this);
return;
}
// Normal close path (free version or dock not active).
this.activeBar.classList.add('mwp-sfe-closing');
const closingTimeout = setTimeout(() => {
if (this.activeBar.classList.contains('mwp-sfe-closing')) {
this.activeBar.style.display = 'none';
this.activeBar.classList.remove('mwp-sfe-closing');
this.activeElement = null;
// Clear hover tracker state
if (SFE.hoverTracker) {
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
SFE.hoverTracker.lastHoveredElements = [];
}
// Clean up scroll listener
this._removeScrollListener(this.activeBar);
}
}, this.TIMING.TRANSITION_DURATION);
this.activeBar._closingTimeout = closingTimeout;
}
}, this.TIMING.HOVER_DELAY);
}
}
/**
* Internal: Update action bar content based on state
*
* @param {Object} config - Configuration object
* - bar: The action bar element
* - element: The target element
* - state: State name for CSS class ('hover', 'edit', 'comment', etc.)
* - content: Content config object (required):
* - buttons: Array of { text, className, onClick, disabled, loading, storeAs, hoverHeader }
* - customElement: A pre-built DOM element to insert directly
* - customBuilder: A function (bar, element) => DOM element
* - header: Optional header text; when provided, buttons are wrapped in a
* mwp-sfe-single-element-row with a mwp-sfe-single-element-header
*/
_updateActionBarState(config) {
const { bar, element, state, content = null } = config;
// Cancel any in-progress dock animation and clear dock state so that
// PositionManager can reposition the bar freely (e.g. when the user
// clicks an element while the bar is docked or mid-animation).
// Force=true cancels undocking animations too (not just docking),
// because a click-to-edit is a definitive action that must win.
const _dock = SFE.ActionBarDock;
_dock?.cancelAnimation?.(true);
if (bar?._isDocked) {
bar._isDocked = false;
bar.classList.remove('mwp-sfe-state-dock');
bar.style.position = 'absolute';
bar.style.left = '';
bar.style.right = '';
// Suppress position transition so the bar doesn't fly from dock
// coordinates to the element if clicked directly while fully docked.
bar._suppressPositionTransition = true;
requestAnimationFrame(() => {
delete bar._suppressPositionTransition;
if (bar) bar.classList.remove('mwp-sfe-no-position-transition');
});
// Retrigger slide-up to animate into the edit position cleanly
bar.style.animation = 'none';
void bar.offsetWidth;
bar.style.animation = '';
}
if (!bar) return;
// Cancel any in-flight close animation before rendering new state.
// Without this, a stale hoverTimeout or closingTimeout from a prior session
// can fire after updateState() and set display:none on the bar mid-edit.
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
// Clear old content
bar.innerHTML = '';
// Remove all state classes then add the new one
Array.from(bar.classList)
.filter(className => className.startsWith('mwp-sfe-state-'))
.forEach(className => bar.classList.remove(className));
bar.classList.add('mwp-sfe-state-' + state);
// Clear old stored button references
delete bar._saveBtn;
delete bar._cancelBtn;
// Render content
if (content) {
if (content.customElement) {
// Direct DOM element insertion
bar.appendChild(content.customElement);
} else if (content.customBuilder) {
// Builder function
const built = content.customBuilder(bar, element);
if (built) bar.appendChild(built);
} else if (content.buttons) {
// Button array -- optionally wrapped in a header row.
// When content.header is provided the buttons are placed in a
// mwp-sfe-single-element-row and each btnConfig.hoverHeader
// (if set) updates the header text on mouseenter.
let headerEl = null;
let buttonTarget = bar;
if (content.header !== undefined) {
const rowWrapper = document.createElement('div');
rowWrapper.className = 'mwp-sfe-single-element-row';
headerEl = document.createElement('div');
headerEl.className = 'mwp-sfe-single-element-header';
headerEl.textContent = content.header;
rowWrapper.appendChild(headerEl);
const buttonRow = document.createElement('div');
buttonRow.className = 'mwp-sfe-single-element-buttons';
rowWrapper.appendChild(buttonRow);
bar.appendChild(rowWrapper);
buttonTarget = buttonRow;
}
content.buttons.forEach(btnConfig => {
const btn = document.createElement('button');
btn.className = btnConfig.className || 'mwp-sfe-btn';
btn.textContent = btnConfig.text || '';
if (btnConfig.disabled) btn.disabled = true;
if (btnConfig.loading) btn.setAttribute('mwp-sfe-btn-loading', 'true');
if (btnConfig.onClick) btn.onclick = btnConfig.onClick;
// Update header on hover when a per-button description is provided
if (headerEl && btnConfig.hoverHeader) {
btn.addEventListener('mouseenter', () => { headerEl.textContent = btnConfig.hoverHeader; });
btn.addEventListener('mouseleave', () => { headerEl.textContent = content.header; });
}
// Store reference on the bar if requested (e.g. storeAs: 'saveBtn' → bar._saveBtn)
if (btnConfig.storeAs) {
bar[`_${btnConfig.storeAs}`] = btn;
}
buttonTarget.appendChild(btn);
});
}
}
// Reposition after content change.
// Apply the same suppress-flag check as _continueShowActionBar so an
// edit-state update during a dock->element transition also avoids a
// cross-viewport position animation.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
this.positionFloatingElements(element, null, bar, true);
// Setup scroll listener for active states (edit, comment, preview, etc.)
// Hover state handles this in _showActionBar instead
if (state !== 'hover') {
this._attachScrollListener(bar, element);
}
}
/**
* Internal: Reset action bar after editor close.
*
* Checks cursor position synchronously - attachActionBarToElement was called
* synchronously in EditorLifecycle.resetActionBar so data-mwp-sfe-bound is
* already stamped and elementsFromPoint reliably finds editable elements.
*
* - Mouse over editable(s): dispatch synthetic mousemove so HoverManager
* rebuilds the correct state (single or multi) through its normal pipeline.
* innerHTML is intentionally NOT cleared here - _showActionBar /
* _showMultipleActionBar clear it as part of their own rebuild.
* - Mouse elsewhere: play close animation immediately, no delay.
*/
_resetActionBar(bar, element, uuid, modeCleanupCallback) {
if (modeCleanupCallback) modeCleanupCallback();
this.ElementState.markInactive(element);
this.ElementState.enableAllElements();
if (!bar) return;
this._removeScrollListener(bar);
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
delete bar._closingTimeout;
}
delete bar._saveBtn;
delete bar._cancelBtn;
if (bar._multiElements) {
delete bar._multiElements;
delete bar._currentFocusIndex;
}
// Flush group cache so HoverManager does full re-detection instead
// of early-exiting with "same group, no change"
if (SFE.hoverTracker) {
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
SFE.hoverTracker.isProcessing = false;
}
// Make bar non-interactive so elementsFromPoint sees through it to
// the editable elements below. _showActionBar restores 'auto'.
bar.style.pointerEvents = 'none';
const pos = SFE.hoverTracker?.currentMousePos;
if (pos?.x !== undefined) {
const elementsAtPoint = document.elementsFromPoint(pos.x, pos.y);
const topEditable = elementsAtPoint.find(
el => el.dataset.mwpSfeBound === '1'
);
if (topEditable) {
// Delegate entirely to HoverManager - it will call _showActionBar
// or _showMultipleActionBar which restore pointerEvents, clear
// old content, and rebuild the correct hover state
topEditable.dispatchEvent(new MouseEvent('mousemove', {
bubbles: true, cancelable: true,
clientX: pos.x, clientY: pos.y
}));
return;
}
}
// Mouse is not over any editable element
bar.style.pointerEvents = '';
this.activeElement = null;
if (SFE.hoverTracker) {
SFE.hoverTracker.lastHoveredElements = [];
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
}
// In an active batch session, dock the bar instead of closing it.
const dockReset = SFE.ActionBarDock;
if (dockReset?.shouldHandleReset?.(bar)) {
dockReset.handleReset(bar, this);
return;
}
// Normal close path (free version or dock not active).
Array.from(bar.classList)
.filter(c => c.startsWith('mwp-sfe-state-'))
.forEach(c => bar.classList.remove(c));
bar.classList.remove('mwp-sfe-no-position-transition');
bar.classList.add('mwp-sfe-closing');
const ct = setTimeout(() => {
if (bar.classList.contains('mwp-sfe-closing')) {
bar.style.display = 'none';
bar.classList.remove('mwp-sfe-closing');
}
}, this.TIMING.TRANSITION_DURATION);
bar._closingTimeout = ct;
}
/**
* Get or create the global action bar instance
*/
getOrCreate() {
// Check if bar was removed from DOM
if (!this.activeBar || !document.body.contains(this.activeBar)) {
this.activeBar = document.createElement('div');
this.activeBar.className = 'mwp-sfe-inline-actions';
this.activeBar.setAttribute('data-mwp-sfe-control', 'true');
this.activeBar.setAttribute('tabindex', '-1');
this.activeBar.style.outline = 'none';
document.body.appendChild(this.activeBar);
this.activeBar.addEventListener('mouseenter', () => {
if (this.hoverTimeout) clearTimeout(this.hoverTimeout);
});
this.activeBar.addEventListener('mouseleave', () => {
const isHoverState = this.activeBar.classList.contains('mwp-sfe-state-hover') ||
this.activeBar.classList.contains('mwp-sfe-state-hover-multi');
if (isHoverState) {
this.hide();
}
});
}
return this.activeBar;
}
/**
* Mark the bar as mid-transition so positionFloatingElements won't suppress
* position transitions for the duration of the CSS transition.
*/
_markTransitioning(bar) {
bar._isStateTransitioning = true;
clearTimeout(bar._transitioningTimeout);
bar._transitioningTimeout = setTimeout(() => {
bar._isStateTransitioning = false;
delete bar._transitioningTimeout;
}, 250); // slightly longer than CSS transition (200ms) for safety
}
/**
* Attach scroll listener to update bar position
*/
_attachScrollListener(bar, element) {
// Clean up any existing listener first
this._removeScrollListener(bar);
const scrollHandler = () => {
this.schedulePosition(element, null, bar);
};
bar._scrollHandler = scrollHandler;
bar._scrollElement = element;
// Delay attaching scroll listener to allow initial transition to complete.
// This prevents the scroll handler from firing during the hover transition animation.
bar._scrollListenerTimeout = setTimeout(() => {
// Catch any scrolling that happened during the transition delay
scrollHandler();
window.addEventListener('scroll', scrollHandler, true);
delete bar._scrollListenerTimeout;
}, 250);
}
/**
* Remove scroll listener from bar
*/
_removeScrollListener(bar) {
if (bar && bar._scrollListenerTimeout) {
clearTimeout(bar._scrollListenerTimeout);
delete bar._scrollListenerTimeout;
}
if (bar && bar._scrollHandler) {
window.removeEventListener('scroll', bar._scrollHandler, true);
delete bar._scrollHandler;
delete bar._scrollElement;
}
}
}
// Export for use in main file
SFE.ActionBar = ActionBar;
})();
WooCommerce vs. Shopify: Which is Right for Your Business? | | Balaji Technologies
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Choosing the right e-commerce platform is crucial for the success of your online business. Among the many options available, WooCommerce and Shopify stand out as two of the most popular and powerful platforms. While both enable businesses to create and manage online stores effectively, they cater to different needs and preferences. This blog will help you decide which platform is right for your business by comparing WooCommerce and Shopify across several key factors.
1. Ease of Use
WooCommerce:
WooCommerce is a WordPress plugin, so it requires a basic understanding of WordPress to get started.
It offers great flexibility but may involve a steeper learning curve for beginners.
You’ll need to manage hosting, domain registration, and setup manually.
Shopify:
Shopify is a fully hosted platform, making it easier to set up and manage.
Its intuitive drag-and-drop interface is beginner-friendly.
Hosting, security, and updates are handled by Shopify, allowing you to focus on your business.
Verdict: Shopify is the better choice for those who want a simple, all-in-one solution without technical hassles.
2. Customization and Flexibility
WooCommerce:
WooCommerce offers unlimited customization options since it’s open-source.
Thousands of themes and plugins are available to extend functionality.
You can modify the code to tailor your store exactly to your needs.
Shopify:
Shopify provides a range of themes and apps, but customization is limited compared to WooCommerce.
You can’t access the full codebase unless you’re using Shopify Plus.
Custom features often require third-party apps or developers.
Verdict: WooCommerce is ideal for businesses that need complete control and extensive customization.
3. Cost
WooCommerce:
WooCommerce is free to use, but you’ll need to pay for hosting, a domain name, themes, and plugins.
Costs can vary greatly depending on your chosen services and scalability needs.
Shopify:
Shopify has a subscription-based pricing model, starting at $39/month for the basic plan.
Additional costs may include premium themes, apps, and transaction fees (if not using Shopify Payments).
Verdict: WooCommerce can be more cost-effective for small businesses, while Shopify offers predictable pricing for a hassle-free setup.
4. Scalability
WooCommerce:
WooCommerce can scale as your business grows, but it requires technical knowledge to manage larger stores.
Performance may depend on your hosting provider and server resources.
Shopify:
Shopify is designed to handle scalability seamlessly, with features and infrastructure to support high traffic and large catalogs.
Enterprise-level features are available with Shopify Plus.
Verdict: Shopify is better suited for businesses planning rapid growth or handling high-volume traffic.
5. Payment Options and Fees
WooCommerce:
WooCommerce supports a wide range of payment gateways, including PayPal, Stripe, and local options.
There are no additional transaction fees beyond those charged by the payment gateway.
Shopify:
Shopify supports multiple payment gateways, but you’ll pay extra transaction fees (0.5% to 2%) if not using Shopify Payments.
Shopify Payments eliminates extra fees but is not available in all countries.
Verdict: WooCommerce is more cost-effective when it comes to payment processing flexibility.
6. SEO and Marketing Features
WooCommerce:
Built on WordPress, WooCommerce offers excellent SEO capabilities.
You have full control over meta tags, URLs, and other SEO elements.
Integrates seamlessly with marketing tools like Mailchimp and Google Ads.
Shopify:
Shopify offers solid SEO features but with limited control over certain aspects, like URL structure.
It provides built-in marketing tools and app integrations for email marketing and social media campaigns.
Verdict: WooCommerce has an edge for businesses focused on advanced SEO strategies.
7. Support and Community
WooCommerce:
WooCommerce has an extensive community and plenty of online resources, but direct support is limited to WordPress forums and third-party providers.
Shopify:
Shopify offers 24/7 customer support via live chat, email, and phone.
The Shopify Help Center and community forums provide additional resources.
Verdict: Shopify provides superior support for those who value immediate assistance.
Conclusion
The choice between WooCommerce and Shopify ultimately depends on your business needs, technical skills, and budget:
Choose WooCommerce if you value flexibility, advanced customization, and SEO control, and you’re comfortable managing technical aspects.
Choose Shopify if you want a user-friendly, all-in-one solution with excellent support and scalability.
Both platforms are powerful in their own right. If you need help deciding or setting up your online store, Balaji Technologies can guide you through the process and create a tailored solution for your business.