# Predefined list for excluding CSS files or inline CSS codes #
# Comment can use `# `(there is a space following), or `##`, can use both as a new line or end of one line
# If you want to predefine new items, please send a Pull Request to https://github.com/litespeedtech/lscache_wp/blob/dev/data/css_excludes.txt We will merge into next plugin release
# CSS file URL excludes
# Inline CSS excludes
########## Flatsome theme random string excludes ############
#row-
#col-
#cats-
#stack-
#timer-
#gap-
#portfolio-
#image_
#banner-
#map-
#text-
#page-header-
#section_
.tdi_ # Theme: Newspaper by tagDiv.com 2020
######### WoodMart - Responsive WooCommerce WordPress Theme ########
.tabs-wd-
#wd-/**
* Action bar - floating UI strip that appears above editable elements
*
* Reads (via globals):
* SFE.Context - .actionBar, .activeEditor
* SFE.BatchEditManager - .isSessionActive, .isEnabled, .startInlineCommenting
* SFE.OverlayManager - .showHover
* SFE.hoverTracker - .currentGroupId, .bottommostElement,
* .lastHoveredElements, .isProcessing, .currentMousePos
* SFE.loadPendingDraft - set by DraftManager
* SFE.startEditing - set by frontend-inline-edit.js
* SFE.startCommenting - set by CommentManager
* SFE.exitCommentMode - set by CommentManager
* SFE.closeDraftPreview - set by DraftManager
*
* Exposes: SFE.ActionBar (class - instantiated by frontend-inline-edit.js)
* { manage, show, hide, updateState, reset, showMultiple,
* setMultiElementHoverAnchor, isPointerInHoverTransferCorridor,
* getOrCreate }
*/
(function() {
'use strict';
window.MWP = window.MWP || {};
window.MWP.SFE = window.MWP.SFE || {};
const SFE = window.MWP.SFE;
SFE.ManagerData = SFE.ManagerData || {};
class ActionBar {
constructor(dependencies) {
// Dependencies
this.TIMING = dependencies.TIMING;
this.perms = dependencies.perms;
this.postId = dependencies.postId;
this.restBase = dependencies.restBase;
this.apiCall = dependencies.apiCall;
this.getApplicableHandlers = dependencies.getApplicableHandlers;
this.positionFloatingElements = dependencies.positionFloatingElements;
this.schedulePosition = dependencies.schedulePosition || dependencies.debouncedPosition || dependencies.positionFloatingElements;
this.ElementState = dependencies.ElementState;
this.ElementPrep = dependencies.ElementPrep;
this.attachEventListener = dependencies.attachEventListener;
this.removeEventListener = dependencies.removeEventListener;
// State
this.activeBar = null;
this.activeElement = null;
this.hoverTimeout = null;
}
/**
* UNIFIED ACTION BAR MANAGER
* Centralizes all action bar operations for consistency
*
* @param {string} action - 'show' | 'hide' | 'updateState' | 'reset' | 'showMultiple'
* @param {Object} options - Configuration object
* @returns {HTMLElement|void} The action bar element or void
*/
manage(action, options = {}) {
const {
element = null,
anchorElement = null,
handlers = [],
uuid = null,
state = 'hover',
bar = null,
modeCleanupCallback = null
} = options;
switch(action) {
case 'show':
return this._showActionBar(element, handlers, uuid);
case 'hide':
return this._hideActionBar();
case 'updateState':
return this._updateActionBarState({
bar: bar || this.activeBar,
element,
handlers,
uuid,
state,
content: options.content || null
});
case 'reset':
return this._resetActionBar(bar || this.activeBar, element, uuid, modeCleanupCallback);
case 'showMultiple':
return this._showMultipleActionBar(options.elements, anchorElement);
default:
console.warn('ActionBar.manage: Unknown action', action);
return null;
}
}
/**
* Public API - Convenience wrappers
*/
show(element, handlers, uuid) {
return this.manage('show', { element, handlers, uuid });
}
hide() {
return this.manage('hide');
}
updateState(config) {
return this.manage('updateState', config);
}
reset(bar, element, uuid, modeCleanupCallback) {
return this.manage('reset', { bar, element, uuid, modeCleanupCallback });
}
/**
* Show the multi-element hover bar for directly overlapping elements.
*
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer;
* it controls the bar position and initial focus.
* @returns {HTMLElement} The visible multi-element action bar.
*/
showMultiple(elements, anchorElement) {
return this.manage('showMultiple', { elements, anchorElement });
}
/**
* Move an open multi-element hover bar to the editable element directly
* under the pointer without changing the overlap rows or their focus state.
*
* @param {HTMLElement} anchorElement Directly hovered overlap-group element.
* @returns {void}
*/
setMultiElementHoverAnchor(anchorElement) {
const bar = this.activeBar;
if (
!bar ||
!bar._multiElements ||
!bar._multiElements.includes(anchorElement) ||
bar._targetElement === anchorElement
) {
return;
}
this.activeElement = anchorElement;
bar._targetElement = anchorElement;
// This is a pointer-driven state change, not a scroll update. Restore the
// normal position transition before writing the new coordinates; the
// PositionManager's scroll listener will suppress transitions again later.
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
this.positionFloatingElements(anchorElement, null, bar, true);
this._attachScrollListener(bar, anchorElement);
}
/**
* Return whether a pointer is crossing the short gap between the current
* hover anchor and its action bar.
*
* The action bar normally sits eight pixels below its anchor. When an inner
* block overlaps an outer block, that gap belongs to the outer block's hit
* area, which would otherwise cause HoverManager to re-anchor the bar before
* the pointer reaches it. This geometric corridor preserves the current
* hover state only for that deliberate block-to-bar transfer.
*
* The corridor is intentionally virtual: an invisible DOM element would
* either fail to affect hit testing or intercept page clicks. It is also
* limited to the action bar's normal adjacent placement, so a viewport
* fallback position never creates a large area that suppresses real hovers.
*
* @param {number} clientX Pointer client X coordinate.
* @param {number} clientY Pointer client Y coordinate.
* @returns {boolean} True when the pointer is in the protected transfer corridor.
*/
isPointerInHoverTransferCorridor(clientX, clientY) {
const bar = this.activeBar;
const anchor = bar?._targetElement || this.activeElement;
const isHoverState = !!(
bar &&
(
bar.classList.contains('mwp-sfe-state-hover') ||
bar.classList.contains('mwp-sfe-state-hover-multi')
)
);
if (!isHoverState || !(anchor instanceof HTMLElement)) {
return false;
}
const anchorRect = anchor.getBoundingClientRect();
const barRect = bar.getBoundingClientRect();
const gap = barRect.top - anchorRect.bottom;
const maxGap = 24;
// Only protect the normal below-anchor handoff. Sticky/viewport fallback
// positions are intentionally excluded because their separation can be
// large and should not hide a real block hover.
if (gap <= 0 || gap > maxGap || clientY < anchorRect.bottom || clientY > barRect.top) {
return false;
}
// Connect the anchor's bottom edge to the action bar's top edge as a
// narrow funnel. This allows a natural diagonal approach when the bar was
// clamped horizontally while excluding unrelated blocks beside the path.
const progress = (clientY - anchorRect.bottom) / gap;
const left = anchorRect.left + ((barRect.left - anchorRect.left) * progress);
const right = anchorRect.right + ((barRect.right - anchorRect.right) * progress);
return clientX >= left && clientX <= right;
}
/**
* Internal: Show action bar in hover state
*/
_showActionBar(element, handlers, uuid) {
// Clear any pending timeouts immediately
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
const bar = this.getOrCreate();
// Set the target element IMMEDIATELY so the dock can
// verify hover status during the transition
this.activeElement = element;
// Cancel any in-progress dock animation (e.g. user clicks while bar is
// sliding between dock and element). Matches the existing behavior of
// hovering an element while the editor-close animation is playing.
const dock = SFE.ActionBarDock;
dock?.cancelAnimation?.();
// If the bar is currently docked, play the two-phase undock animation
// (slide-down-reverse out of dock, slide-up into element) before
// rendering hover state. The dock calls _continueShowActionBar as its
// onDone callback once the exit animation completes.
if (dock?.shouldHandleShow?.()) {
dock.handleShow(bar, this, () => this._continueShowActionBar(bar, element, handlers, uuid));
return bar;
}
return this._continueShowActionBar(bar, element, handlers, uuid);
}
/**
* Continue showing the action bar at the given element.
* Called directly by _showActionBar (normal path) or as an onDone callback
* from the dock's undock animation (dock → element transition).
*/
_continueShowActionBar(bar, element, handlers, uuid) {
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
// Stop any closing animation and force visibility
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
void bar.offsetWidth; // Force reflow
bar.style.opacity = '1';
bar.style.pointerEvents = 'auto';
// Position-transition policy:
// Normal path → enable transitions (smooth slide between elements).
// Dock-to-element → keep transitions suppressed so the bar doesn't
// animate across the viewport from the dock's coordinates to the
// element's coordinates. The dock sets bar._suppressPositionTransition
// before calling this method and clears it in the next rAF.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
// If element is already active, just ensure visibility
if (element.classList.contains('mwp-sfe-element-active')) {
return bar;
}
// Update reference and state
this.activeElement = element;
bar._targetElement = element;
// Render hover state via the content-based path
this._updateActionBarState({
bar,
element,
handlers,
uuid,
state: 'hover',
content: this._buildHoverContent(element, handlers, uuid, bar)
});
// Setup scroll listener for hover state
this._attachScrollListener(bar, element);
return bar;
}
/**
* Format a handler's elementType + description into a header string
*/
_formatHandlerHeader(handler) {
if (!handler) return 'Element';
const type = handler.elementType || 'Element';
const desc = handler.description || '';
return desc ? `${type} • ${desc}` : type;
}
/**
* Build button config objects for the hover state of an element.
* Returns plain config objects (not DOM elements) so they can be consumed
* by both the content-based renderer (_buildHoverContent) and the
* multi-element bar builder (_showMultipleActionBar).
*
* Each config: { text, className, onClick, hoverHeader? }
*/
_getHoverButtonConfigs(element, handlers, uuid, bar) {
const isPending = element.classList.contains('mwp-sfe-status-pending');
if (isPending) {
return [{
text: 'View Draft',
className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline',
onClick: (e) => {
e.stopPropagation();
const btn = e.currentTarget;
btn.disabled = true;
btn.setAttribute('mwp-sfe-btn-loading', 'true');
SFE.loadPendingDraft(bar, element, uuid, handlers);
}
}];
}
const editHandler = handlers.find(h => h.capability === 'edit');
const commentHandler = handlers.find(h => h.capability === 'comment');
const configs = [];
if (editHandler) {
configs.push({
text: editHandler.actionLabel || 'Edit',
className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline',
hoverHeader: this._formatHandlerHeader(editHandler),
onClick: (e) => {
e.stopPropagation();
SFE.startEditing(element, editHandler, uuid, null);
}
});
}
if (commentHandler) {
configs.push({
text: commentHandler.actionLabel || 'Comment',
className: 'mwp-sfe-btn ' + (editHandler ? 'mwp-sfe-btn-secondary-inline' : 'mwp-sfe-btn-primary-inline'),
hoverHeader: this._formatHandlerHeader(commentHandler),
onClick: (e) => {
e.stopPropagation();
this._startCommentMode(bar, element, handlers, uuid);
}
});
}
return configs;
}
/**
* Build a complete content config object for the hover state.
* Consumed by _updateActionBarState via the content-based rendering path.
*/
_buildHoverContent(element, handlers, uuid, bar) {
const isPending = element.classList.contains('mwp-sfe-status-pending');
const primaryHandler = isPending
? null
: (handlers.find(h => h.capability === 'edit') || handlers[0]);
const header = isPending
? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.`
: this._formatHandlerHeader(primaryHandler);
return {
header,
buttons: this._getHoverButtonConfigs(element, handlers, uuid, bar)
};
}
_startCommentMode(bar, element, handlers, uuid) {
const batchManager = SFE.BatchEditManager || null;
const hasActiveEditor = !!SFE.Context?.activeEditor;
if (
batchManager &&
typeof batchManager.isSessionActive === 'function' &&
batchManager.isSessionActive() &&
hasActiveEditor &&
typeof batchManager.startInlineCommenting === 'function'
) {
batchManager.startInlineCommenting(bar, element, handlers, uuid);
return;
}
SFE.startCommenting(bar, element, handlers, uuid);
}
/**
* Internal: Show action bar for multiple overlapping elements
*
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer.
* @returns {HTMLElement} The multi-element action bar.
*/
_showMultipleActionBar(elements, anchorElement) {
// Clear any pending timeouts immediately
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
const bar = this.getOrCreate();
// Cancel docking animations / handle dock redirect - parallel to
// _showActionBar so multi-element hovers transition from dock correctly.
const dock = SFE.ActionBarDock;
dock?.cancelAnimation?.();
if (dock?.shouldHandleShow?.()) {
dock.handleShow(bar, this, () => this._continueShowMultipleActionBar(bar, elements, anchorElement));
return bar;
}
return this._continueShowMultipleActionBar(bar, elements, anchorElement);
}
/**
* Continue showing the multi-element action bar.
* Called directly (normal path) or as an onDone callback from the dock's
* undock animation (dock -> multi-element transition).
*
* @param {HTMLElement} bar Action-bar DOM element to render.
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer.
* @returns {HTMLElement} The rendered multi-element action bar.
*/
_continueShowMultipleActionBar(bar, elements, anchorElement) {
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
// Stop any closing animation and force visibility
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
void bar.offsetWidth;
bar.style.opacity = '1';
bar.style.pointerEvents = 'auto';
// Position-transition policy - same suppress-flag check as
// _continueShowActionBar so dock->multi-element transitions don't
// CSS-animate across the viewport between coordinate systems.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
// Store elements and set up multi-element state. The overlap group controls
// which rows appear; the directly hovered element controls both the initial
// focused row and the fixed position of the action bar.
const positionElement = elements.includes(anchorElement) ? anchorElement : elements[0];
const initialFocusIndex = elements.indexOf(positionElement);
this.activeElement = positionElement;
bar._targetElement = positionElement;
bar._multiElements = elements;
bar._currentFocusIndex = initialFocusIndex;
// Clear old content and state
bar.innerHTML = '';
Array.from(bar.classList)
.filter(className => className.startsWith('mwp-sfe-state-'))
.forEach(className => bar.classList.remove(className));
bar.classList.add('mwp-sfe-state-hover-multi');
// Create wrapper
const wrapper = document.createElement('div');
wrapper.className = 'mwp-sfe-multi-element-wrapper';
// Build multi-element interface
const container = document.createElement('div');
container.className = 'mwp-sfe-multi-element-container';
elements.forEach((element, index) => {
const uuid = element._mwpSfeUuid || element.dataset.mwpSfeUuid;
const handlers = element._mwpSfeHandlers || this.getApplicableHandlers(element, uuid);
// Create row for this element
const row = document.createElement('div');
row.className = 'mwp-sfe-multi-element-row';
row.setAttribute('data-element-index', index);
if (index === initialFocusIndex) row.classList.add('mwp-sfe-focused');
const isPendingRow = element.classList.contains('mwp-sfe-status-pending');
const primaryHandler = isPendingRow ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]);
// Header: element type + context-aware description.
// For pending-draft rows the header uses draft-specific wording and
// does not change on button hover (single button, purpose is clear).
const header = document.createElement('div');
header.className = 'mwp-sfe-multi-element-header';
const defaultHeaderText = isPendingRow
? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.`
: this._formatHandlerHeader(primaryHandler);
header.textContent = defaultHeaderText;
// Buttons row - built from configs to avoid duplicating button-creation
// logic and to eliminate the fragile text-matching used in the old approach.
const buttonsRow = document.createElement('div');
buttonsRow.className = 'mwp-sfe-multi-element-buttons';
this._getHoverButtonConfigs(element, handlers, uuid, bar).forEach(cfg => {
const btn = document.createElement('button');
btn.className = cfg.className;
btn.textContent = cfg.text;
if (cfg.onClick) btn.onclick = cfg.onClick;
if (cfg.hoverHeader) {
btn.onmouseenter = () => { header.textContent = cfg.hoverHeader; };
btn.onmouseleave = () => { header.textContent = defaultHeaderText; };
}
buttonsRow.appendChild(btn);
});
row.appendChild(header);
row.appendChild(buttonsRow);
// Hover row to update focus
row.onmousemove = () => {
// Only trigger if we aren't already focusing this row
// to avoid redundant heavy calls to OverlayManager
if (bar._currentFocusIndex !== index) {
this._focusMultiElement(bar, index);
}
};
// Click row to activate primary action
row.onclick = (e) => {
if (e.target.tagName === 'BUTTON') return; // Let button handle its own click
const primaryBtn = buttonsRow.querySelector('.mwp-sfe-btn-primary-inline');
if (primaryBtn) primaryBtn.click();
};
container.appendChild(row);
});
// Instructions
const instructions = document.createElement('div');
instructions.className = 'mwp-sfe-multi-element-instructions';
instructions.textContent = 'hover/tab to cycle • click/enter to activate';
wrapper.appendChild(container);
wrapper.appendChild(instructions);
bar.appendChild(wrapper);
// Setup keyboard navigation
this._setupMultiElementKeyboard(bar);
// Position bar
this.positionFloatingElements(positionElement, null, bar, true);
// Setup scroll listener
this._attachScrollListener(bar, positionElement);
// Auto-focus the bar so Tab works immediately
setTimeout(() => {
if (bar && bar.classList.contains('mwp-sfe-state-hover-multi')) {
bar.focus({ preventScroll: true });
}
}, 50);
return bar;
}
/**
* Focus a specific element in multi-element mode
*/
_focusMultiElement(bar, index) {
if (!bar._multiElements) return;
const elements = bar._multiElements;
if (index < 0 || index >= elements.length) return;
bar._currentFocusIndex = index;
// Update row visual states
const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row');
rows.forEach((row, i) => {
row.classList.toggle('mwp-sfe-focused', i === index);
});
// Update hover overlay to show focused element
const focusedElement = elements[index];
if (SFE.OverlayManager) {
SFE.OverlayManager.showHover(focusedElement);
}
// Update hover tracker to reflect current focused element
if (SFE.hoverTracker) {
SFE.hoverTracker.lastHoveredElements = [focusedElement];
}
}
/**
* Setup keyboard navigation for multi-element mode
*/
_setupMultiElementKeyboard(bar) {
// Remove old keyboard handler if exists
if (bar._keyboardHandler) {
bar.removeEventListener('keydown', bar._keyboardHandler);
}
const keyboardHandler = (e) => {
if (!bar._multiElements) return;
if (e.key === 'Tab') {
e.preventDefault();
// Cycle through elements
const newIndex = e.shiftKey
? (bar._currentFocusIndex - 1 + bar._multiElements.length) % bar._multiElements.length
: (bar._currentFocusIndex + 1) % bar._multiElements.length;
this._focusMultiElement(bar, newIndex);
} else if (e.key === 'Enter') {
e.preventDefault();
// Trigger primary button of focused element
const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row');
const focusedRow = rows[bar._currentFocusIndex];
if (focusedRow) {
const primaryBtn = focusedRow.querySelector('.mwp-sfe-btn-primary-inline');
if (primaryBtn) primaryBtn.click();
}
} else if (e.key === 'Escape') {
this.hide();
}
};
bar._keyboardHandler = keyboardHandler;
bar.addEventListener('keydown', keyboardHandler);
}
/**
* Internal: Hide action bar with animation
*/
_hideActionBar() {
if (this.hoverTimeout) clearTimeout(this.hoverTimeout);
const isHoverState = this.activeBar && (
this.activeBar.classList.contains('mwp-sfe-state-hover') ||
this.activeBar.classList.contains('mwp-sfe-state-hover-multi')
);
if (isHoverState) {
this.hoverTimeout = setTimeout(() => {
// Don't hide if element is now being edited/previewed
if (this.activeElement && this.activeElement.classList.contains('mwp-sfe-element-active')) {
return;
}
// Check if mouse is currently over the bar or any element
const pointerPosition = SFE.hoverTracker?.currentMousePos;
const isHoveringTransferCorridor = !!(
pointerPosition &&
this.isPointerInHoverTransferCorridor(pointerPosition.x, pointerPosition.y)
);
const isHoveringBar = this.activeBar.matches(':hover') || isHoveringTransferCorridor;
let isHoveringElement = false;
if (this.activeBar._multiElements) {
// Check all elements in multi-element mode
isHoveringElement = this.activeBar._multiElements.some(el => el.matches(':hover'));
} else if (this.activeElement) {
isHoveringElement = this.activeElement.matches(':hover');
}
if (!isHoveringBar && !isHoveringElement) {
// Clean up multi-element state regardless of where the bar goes next.
if (this.activeBar._multiElements) {
delete this.activeBar._multiElements;
delete this.activeBar._currentFocusIndex;
}
// Batch-edit dock: transition bar to dock instead of hiding it.
const dock = SFE.ActionBarDock;
if (dock?.shouldHandleHide?.(this.activeBar)) {
dock.handleHide(this.activeBar, this);
return;
}
// Normal close path (free version or dock not active).
this.activeBar.classList.add('mwp-sfe-closing');
const closingTimeout = setTimeout(() => {
if (this.activeBar.classList.contains('mwp-sfe-closing')) {
this.activeBar.style.display = 'none';
this.activeBar.classList.remove('mwp-sfe-closing');
this.activeElement = null;
// Clear hover tracker state
if (SFE.hoverTracker) {
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
SFE.hoverTracker.lastHoveredElements = [];
}
// Clean up scroll listener
this._removeScrollListener(this.activeBar);
}
}, this.TIMING.TRANSITION_DURATION);
this.activeBar._closingTimeout = closingTimeout;
}
}, this.TIMING.HOVER_DELAY);
}
}
/**
* Internal: Update action bar content based on state
*
* @param {Object} config - Configuration object
* - bar: The action bar element
* - element: The target element
* - state: State name for CSS class ('hover', 'edit', 'comment', etc.)
* - content: Content config object (required):
* - buttons: Array of { text, className, onClick, disabled, loading, storeAs, hoverHeader }
* - customElement: A pre-built DOM element to insert directly
* - customBuilder: A function (bar, element) => DOM element
* - header: Optional header text; when provided, buttons are wrapped in a
* mwp-sfe-single-element-row with a mwp-sfe-single-element-header
*/
_updateActionBarState(config) {
const { bar, element, state, content = null } = config;
// Cancel any in-progress dock animation and clear dock state so that
// PositionManager can reposition the bar freely (e.g. when the user
// clicks an element while the bar is docked or mid-animation).
// Force=true cancels undocking animations too (not just docking),
// because a click-to-edit is a definitive action that must win.
const _dock = SFE.ActionBarDock;
_dock?.cancelAnimation?.(true);
if (bar?._isDocked) {
bar._isDocked = false;
bar.classList.remove('mwp-sfe-state-dock');
bar.style.position = 'absolute';
bar.style.left = '';
bar.style.right = '';
// Suppress position transition so the bar doesn't fly from dock
// coordinates to the element if clicked directly while fully docked.
bar._suppressPositionTransition = true;
requestAnimationFrame(() => {
delete bar._suppressPositionTransition;
if (bar) bar.classList.remove('mwp-sfe-no-position-transition');
});
// Retrigger slide-up to animate into the edit position cleanly
bar.style.animation = 'none';
void bar.offsetWidth;
bar.style.animation = '';
}
if (!bar) return;
// Cancel any in-flight close animation before rendering new state.
// Without this, a stale hoverTimeout or closingTimeout from a prior session
// can fire after updateState() and set display:none on the bar mid-edit.
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
// Clear old content
bar.innerHTML = '';
// Remove all state classes then add the new one
Array.from(bar.classList)
.filter(className => className.startsWith('mwp-sfe-state-'))
.forEach(className => bar.classList.remove(className));
bar.classList.add('mwp-sfe-state-' + state);
// Clear old stored button references
delete bar._saveBtn;
delete bar._cancelBtn;
// Render content
if (content) {
if (content.customElement) {
// Direct DOM element insertion
bar.appendChild(content.customElement);
} else if (content.customBuilder) {
// Builder function
const built = content.customBuilder(bar, element);
if (built) bar.appendChild(built);
} else if (content.buttons) {
// Button array -- optionally wrapped in a header row.
// When content.header is provided the buttons are placed in a
// mwp-sfe-single-element-row and each btnConfig.hoverHeader
// (if set) updates the header text on mouseenter.
let headerEl = null;
let buttonTarget = bar;
if (content.header !== undefined) {
const rowWrapper = document.createElement('div');
rowWrapper.className = 'mwp-sfe-single-element-row';
headerEl = document.createElement('div');
headerEl.className = 'mwp-sfe-single-element-header';
headerEl.textContent = content.header;
rowWrapper.appendChild(headerEl);
const buttonRow = document.createElement('div');
buttonRow.className = 'mwp-sfe-single-element-buttons';
rowWrapper.appendChild(buttonRow);
bar.appendChild(rowWrapper);
buttonTarget = buttonRow;
}
content.buttons.forEach(btnConfig => {
const btn = document.createElement('button');
btn.className = btnConfig.className || 'mwp-sfe-btn';
btn.textContent = btnConfig.text || '';
if (btnConfig.disabled) btn.disabled = true;
if (btnConfig.loading) btn.setAttribute('mwp-sfe-btn-loading', 'true');
if (btnConfig.onClick) btn.onclick = btnConfig.onClick;
// Update header on hover when a per-button description is provided
if (headerEl && btnConfig.hoverHeader) {
btn.addEventListener('mouseenter', () => { headerEl.textContent = btnConfig.hoverHeader; });
btn.addEventListener('mouseleave', () => { headerEl.textContent = content.header; });
}
// Store reference on the bar if requested (e.g. storeAs: 'saveBtn' → bar._saveBtn)
if (btnConfig.storeAs) {
bar[`_${btnConfig.storeAs}`] = btn;
}
buttonTarget.appendChild(btn);
});
}
}
// Reposition after content change.
// Apply the same suppress-flag check as _continueShowActionBar so an
// edit-state update during a dock->element transition also avoids a
// cross-viewport position animation.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
this.positionFloatingElements(element, null, bar, true);
// Setup scroll listener for active states (edit, comment, preview, etc.)
// Hover state handles this in _showActionBar instead
if (state !== 'hover') {
this._attachScrollListener(bar, element);
}
}
/**
* Internal: Reset action bar after editor close.
*
* Checks cursor position synchronously - attachActionBarToElement was called
* synchronously in EditorLifecycle.resetActionBar so data-mwp-sfe-bound is
* already stamped and elementsFromPoint reliably finds editable elements.
*
* - Mouse over editable(s): dispatch synthetic mousemove so HoverManager
* rebuilds the correct state (single or multi) through its normal pipeline.
* innerHTML is intentionally NOT cleared here - _showActionBar /
* _showMultipleActionBar clear it as part of their own rebuild.
* - Mouse elsewhere: play close animation immediately, no delay.
*/
_resetActionBar(bar, element, uuid, modeCleanupCallback) {
if (modeCleanupCallback) modeCleanupCallback();
this.ElementState.markInactive(element);
this.ElementState.enableAllElements();
if (!bar) return;
this._removeScrollListener(bar);
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
delete bar._closingTimeout;
}
delete bar._saveBtn;
delete bar._cancelBtn;
if (bar._multiElements) {
delete bar._multiElements;
delete bar._currentFocusIndex;
}
// Flush group cache so HoverManager does full re-detection instead
// of early-exiting with "same group, no change"
if (SFE.hoverTracker) {
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
SFE.hoverTracker.isProcessing = false;
}
// Make bar non-interactive so elementsFromPoint sees through it to
// the editable elements below. _showActionBar restores 'auto'.
bar.style.pointerEvents = 'none';
const pos = SFE.hoverTracker?.currentMousePos;
if (pos?.x !== undefined) {
const elementsAtPoint = document.elementsFromPoint(pos.x, pos.y);
const topEditable = elementsAtPoint.find(
el => el.dataset.mwpSfeBound === '1'
);
if (topEditable) {
// Delegate entirely to HoverManager - it will call _showActionBar
// or _showMultipleActionBar which restore pointerEvents, clear
// old content, and rebuild the correct hover state
topEditable.dispatchEvent(new MouseEvent('mousemove', {
bubbles: true, cancelable: true,
clientX: pos.x, clientY: pos.y
}));
return;
}
}
// Mouse is not over any editable element
bar.style.pointerEvents = '';
this.activeElement = null;
if (SFE.hoverTracker) {
SFE.hoverTracker.lastHoveredElements = [];
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
}
// In an active batch session, dock the bar instead of closing it.
const dockReset = SFE.ActionBarDock;
if (dockReset?.shouldHandleReset?.(bar)) {
dockReset.handleReset(bar, this);
return;
}
// Normal close path (free version or dock not active).
Array.from(bar.classList)
.filter(c => c.startsWith('mwp-sfe-state-'))
.forEach(c => bar.classList.remove(c));
bar.classList.remove('mwp-sfe-no-position-transition');
bar.classList.add('mwp-sfe-closing');
const ct = setTimeout(() => {
if (bar.classList.contains('mwp-sfe-closing')) {
bar.style.display = 'none';
bar.classList.remove('mwp-sfe-closing');
}
}, this.TIMING.TRANSITION_DURATION);
bar._closingTimeout = ct;
}
/**
* Get or create the global action bar instance
*/
getOrCreate() {
// Check if bar was removed from DOM
if (!this.activeBar || !document.body.contains(this.activeBar)) {
this.activeBar = document.createElement('div');
this.activeBar.className = 'mwp-sfe-inline-actions';
this.activeBar.setAttribute('data-mwp-sfe-control', 'true');
this.activeBar.setAttribute('tabindex', '-1');
this.activeBar.style.outline = 'none';
document.body.appendChild(this.activeBar);
this.activeBar.addEventListener('mouseenter', () => {
if (this.hoverTimeout) clearTimeout(this.hoverTimeout);
});
this.activeBar.addEventListener('mouseleave', () => {
const isHoverState = this.activeBar.classList.contains('mwp-sfe-state-hover') ||
this.activeBar.classList.contains('mwp-sfe-state-hover-multi');
if (isHoverState) {
this.hide();
}
});
}
return this.activeBar;
}
/**
* Mark the bar as mid-transition so positionFloatingElements won't suppress
* position transitions for the duration of the CSS transition.
*/
_markTransitioning(bar) {
bar._isStateTransitioning = true;
clearTimeout(bar._transitioningTimeout);
bar._transitioningTimeout = setTimeout(() => {
bar._isStateTransitioning = false;
delete bar._transitioningTimeout;
}, 250); // slightly longer than CSS transition (200ms) for safety
}
/**
* Attach scroll listener to update bar position
*/
_attachScrollListener(bar, element) {
// Clean up any existing listener first
this._removeScrollListener(bar);
const scrollHandler = () => {
this.schedulePosition(element, null, bar);
};
bar._scrollHandler = scrollHandler;
bar._scrollElement = element;
// Delay attaching scroll listener to allow initial transition to complete.
// This prevents the scroll handler from firing during the hover transition animation.
bar._scrollListenerTimeout = setTimeout(() => {
// Catch any scrolling that happened during the transition delay
scrollHandler();
window.addEventListener('scroll', scrollHandler, true);
delete bar._scrollListenerTimeout;
}, 250);
}
/**
* Remove scroll listener from bar
*/
_removeScrollListener(bar) {
if (bar && bar._scrollListenerTimeout) {
clearTimeout(bar._scrollListenerTimeout);
delete bar._scrollListenerTimeout;
}
if (bar && bar._scrollHandler) {
window.removeEventListener('scroll', bar._scrollHandler, true);
delete bar._scrollHandler;
delete bar._scrollElement;
}
}
}
// Export for use in main file
SFE.ActionBar = ActionBar;
})();
Top Trends in Web Design for 2025 | | Balaji Technologies
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As we move into 2025, the web design world continues to innovate, embracing new technologies and ideas that reshape how users interact with digital platforms. From smarter personalization to immersive visual experiences, this year’s trends are all about creating websites that are not only beautiful but also functional and inclusive. Here’s a closer look at the top web design trends to watch in 2025:
1. AI-Powered Personalization
Artificial Intelligence (AI) is revolutionizing the way websites engage with users. By analyzing user behavior, preferences, and data such as browsing history and location, websites can now deliver highly personalized experiences.
For example, e-commerce sites can showcase products tailored to individual preferences, while blogs and news sites can recommend content based on a user’s reading history. This level of customization keeps users engaged and encourages them to return.
Why It Matters: Personalized content improves user satisfaction, increases conversion rates, and strengthens customer loyalty.
2. Immersive 3D and Interactive Elements
3D design and interactive animations are becoming more accessible and widely used. Whether it’s a product showcase, virtual tours, or interactive storytelling, these elements create engaging experiences that keep users hooked.
Example in Action: Imagine exploring a car’s interior in 3D or navigating a product’s features through interactive animations.
Pro Tip: While 3D elements are eye-catching, ensure they don’t compromise website performance or load times.
3. Dark Mode and Adaptive Color Schemes
Dark mode continues to be a favorite among users, offering a sleek look while reducing eye strain. In 2025, adaptive color schemes are taking it a step further, dynamically adjusting based on the user’s device settings, time of day, or preferences.
Why It Works: Apart from aesthetics, dark mode and adaptive colors enhance usability, especially for users browsing in low-light conditions.
4. Voice-Activated Interfaces
The rise of voice assistants like Alexa and Google Assistant has made voice-activated interfaces a hot trend in web design. Websites are incorporating voice commands and search functionalities, making navigation easier and more intuitive.
Future Vision: Booking appointments, searching for products, or even filling forms using voice commands directly on a website.
5. Minimalism with Bold Visuals
Minimalist design has always been popular, but in 2025, it’s paired with bold typography, vibrant colors, and striking imagery. The goal is to create visually stunning websites that load quickly and deliver clear messages without overwhelming users.
Why Minimalism Works: It improves readability, speeds up loading times, and ensures a distraction-free user experience.
6. Sustainable Web Design
As businesses focus on sustainability, web design is following suit. Websites are being built with energy-efficient practices, such as optimized coding, lightweight images, and eco-friendly hosting solutions.
Did You Know? A well-optimized website reduces energy consumption, contributing to lower carbon emissions.
7. Scrollytelling: Interactive Storytelling
Scrollytelling combines storytelling with scrolling, creating a seamless narrative that unfolds as users navigate the page. This trend is perfect for brand storytelling, product launches, and educational content.
Real-World Example: A nonprofit sharing their impact journey through animations and visuals as users scroll down the page.
8. Advanced Micro-Interactions
Micro-interactions, such as subtle button animations or hover effects, enhance user experience by providing instant feedback. In 2025, these interactions are more refined, offering meaningful and intuitive engagement points for users.
Pro Tip: Ensure micro-interactions are purposeful and don’t distract from the website’s primary goals.
9. Augmented Reality (AR) Integration
Augmented Reality is making waves in web design, offering users interactive and immersive experiences. From trying on clothes virtually to placing furniture in your room, AR is transforming how we interact with online content.
Example: An online retailer letting customers see how a sofa fits in their living space through their phone’s camera.
10. Accessibility First Design
Inclusive design is no longer optional; it’s a necessity. Websites are being built with accessibility at their core, ensuring they cater to users of all abilities. Features like screen reader compatibility, keyboard navigation, and high-contrast visuals are becoming standard.
Why It’s Important: Accessible websites expand your audience, enhance user experience, and meet global compliance standards.
11. No-Code and Low-Code Web Design
The rise of platforms like Webflow, Wix, and GoHighLevel empowers non-developers to create professional-grade websites. These no-code and low-code solutions are perfect for small businesses and startups looking to establish an online presence quickly.
What’s Next: Expect more sophisticated tools and templates to make web design even more accessible in 2025.
Conclusion
The trends in web design for 2025 focus on personalization, interactivity, sustainability, and inclusivity. By embracing these trends, businesses can create websites that not only look great but also deliver exceptional user experiences.
At Balaji Technologies, we’re always ahead of the curve, helping businesses thrive in the digital world. Whether you’re looking to revamp your website or build a new one, we have the expertise to bring your vision to life.
Ready to embrace the future of web design? Contact Balaji Technologies today and let’s build something extraordinary together!