# Predefined list for excluding CSS files or inline CSS codes #
# Comment can use `# `(there is a space following), or `##`, can use both as a new line or end of one line
# If you want to predefine new items, please send a Pull Request to https://github.com/litespeedtech/lscache_wp/blob/dev/data/css_excludes.txt We will merge into next plugin release
# CSS file URL excludes
# Inline CSS excludes
########## Flatsome theme random string excludes ############
#row-
#col-
#cats-
#stack-
#timer-
#gap-
#portfolio-
#image_
#banner-
#map-
#text-
#page-header-
#section_
.tdi_ # Theme: Newspaper by tagDiv.com 2020
######### WoodMart - Responsive WooCommerce WordPress Theme ########
.tabs-wd-
#wd-/**
* Action bar - floating UI strip that appears above editable elements
*
* Reads (via globals):
* SFE.Context - .actionBar, .activeEditor
* SFE.BatchEditManager - .isSessionActive, .isEnabled, .startInlineCommenting
* SFE.OverlayManager - .showHover
* SFE.hoverTracker - .currentGroupId, .bottommostElement,
* .lastHoveredElements, .isProcessing, .currentMousePos
* SFE.loadPendingDraft - set by DraftManager
* SFE.startEditing - set by frontend-inline-edit.js
* SFE.startCommenting - set by CommentManager
* SFE.exitCommentMode - set by CommentManager
* SFE.closeDraftPreview - set by DraftManager
*
* Exposes: SFE.ActionBar (class - instantiated by frontend-inline-edit.js)
* { manage, show, hide, updateState, reset, showMultiple,
* setMultiElementHoverAnchor, isPointerInHoverTransferCorridor,
* getOrCreate }
*/
(function() {
'use strict';
window.MWP = window.MWP || {};
window.MWP.SFE = window.MWP.SFE || {};
const SFE = window.MWP.SFE;
SFE.ManagerData = SFE.ManagerData || {};
class ActionBar {
constructor(dependencies) {
// Dependencies
this.TIMING = dependencies.TIMING;
this.perms = dependencies.perms;
this.postId = dependencies.postId;
this.restBase = dependencies.restBase;
this.apiCall = dependencies.apiCall;
this.getApplicableHandlers = dependencies.getApplicableHandlers;
this.positionFloatingElements = dependencies.positionFloatingElements;
this.schedulePosition = dependencies.schedulePosition || dependencies.debouncedPosition || dependencies.positionFloatingElements;
this.ElementState = dependencies.ElementState;
this.ElementPrep = dependencies.ElementPrep;
this.attachEventListener = dependencies.attachEventListener;
this.removeEventListener = dependencies.removeEventListener;
// State
this.activeBar = null;
this.activeElement = null;
this.hoverTimeout = null;
}
/**
* UNIFIED ACTION BAR MANAGER
* Centralizes all action bar operations for consistency
*
* @param {string} action - 'show' | 'hide' | 'updateState' | 'reset' | 'showMultiple'
* @param {Object} options - Configuration object
* @returns {HTMLElement|void} The action bar element or void
*/
manage(action, options = {}) {
const {
element = null,
anchorElement = null,
handlers = [],
uuid = null,
state = 'hover',
bar = null,
modeCleanupCallback = null
} = options;
switch(action) {
case 'show':
return this._showActionBar(element, handlers, uuid);
case 'hide':
return this._hideActionBar();
case 'updateState':
return this._updateActionBarState({
bar: bar || this.activeBar,
element,
handlers,
uuid,
state,
content: options.content || null
});
case 'reset':
return this._resetActionBar(bar || this.activeBar, element, uuid, modeCleanupCallback);
case 'showMultiple':
return this._showMultipleActionBar(options.elements, anchorElement);
default:
console.warn('ActionBar.manage: Unknown action', action);
return null;
}
}
/**
* Public API - Convenience wrappers
*/
show(element, handlers, uuid) {
return this.manage('show', { element, handlers, uuid });
}
hide() {
return this.manage('hide');
}
updateState(config) {
return this.manage('updateState', config);
}
reset(bar, element, uuid, modeCleanupCallback) {
return this.manage('reset', { bar, element, uuid, modeCleanupCallback });
}
/**
* Show the multi-element hover bar for directly overlapping elements.
*
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer;
* it controls the bar position and initial focus.
* @returns {HTMLElement} The visible multi-element action bar.
*/
showMultiple(elements, anchorElement) {
return this.manage('showMultiple', { elements, anchorElement });
}
/**
* Move an open multi-element hover bar to the editable element directly
* under the pointer without changing the overlap rows or their focus state.
*
* @param {HTMLElement} anchorElement Directly hovered overlap-group element.
* @returns {void}
*/
setMultiElementHoverAnchor(anchorElement) {
const bar = this.activeBar;
if (
!bar ||
!bar._multiElements ||
!bar._multiElements.includes(anchorElement) ||
bar._targetElement === anchorElement
) {
return;
}
this.activeElement = anchorElement;
bar._targetElement = anchorElement;
// This is a pointer-driven state change, not a scroll update. Restore the
// normal position transition before writing the new coordinates; the
// PositionManager's scroll listener will suppress transitions again later.
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
this.positionFloatingElements(anchorElement, null, bar, true);
this._attachScrollListener(bar, anchorElement);
}
/**
* Return whether a pointer is crossing the short gap between the current
* hover anchor and its action bar.
*
* The action bar normally sits eight pixels below its anchor. When an inner
* block overlaps an outer block, that gap belongs to the outer block's hit
* area, which would otherwise cause HoverManager to re-anchor the bar before
* the pointer reaches it. This geometric corridor preserves the current
* hover state only for that deliberate block-to-bar transfer.
*
* The corridor is intentionally virtual: an invisible DOM element would
* either fail to affect hit testing or intercept page clicks. It is also
* limited to the action bar's normal adjacent placement, so a viewport
* fallback position never creates a large area that suppresses real hovers.
*
* @param {number} clientX Pointer client X coordinate.
* @param {number} clientY Pointer client Y coordinate.
* @returns {boolean} True when the pointer is in the protected transfer corridor.
*/
isPointerInHoverTransferCorridor(clientX, clientY) {
const bar = this.activeBar;
const anchor = bar?._targetElement || this.activeElement;
const isHoverState = !!(
bar &&
(
bar.classList.contains('mwp-sfe-state-hover') ||
bar.classList.contains('mwp-sfe-state-hover-multi')
)
);
if (!isHoverState || !(anchor instanceof HTMLElement)) {
return false;
}
const anchorRect = anchor.getBoundingClientRect();
const barRect = bar.getBoundingClientRect();
const gap = barRect.top - anchorRect.bottom;
const maxGap = 24;
// Only protect the normal below-anchor handoff. Sticky/viewport fallback
// positions are intentionally excluded because their separation can be
// large and should not hide a real block hover.
if (gap <= 0 || gap > maxGap || clientY < anchorRect.bottom || clientY > barRect.top) {
return false;
}
// Connect the anchor's bottom edge to the action bar's top edge as a
// narrow funnel. This allows a natural diagonal approach when the bar was
// clamped horizontally while excluding unrelated blocks beside the path.
const progress = (clientY - anchorRect.bottom) / gap;
const left = anchorRect.left + ((barRect.left - anchorRect.left) * progress);
const right = anchorRect.right + ((barRect.right - anchorRect.right) * progress);
return clientX >= left && clientX <= right;
}
/**
* Internal: Show action bar in hover state
*/
_showActionBar(element, handlers, uuid) {
// Clear any pending timeouts immediately
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
const bar = this.getOrCreate();
// Set the target element IMMEDIATELY so the dock can
// verify hover status during the transition
this.activeElement = element;
// Cancel any in-progress dock animation (e.g. user clicks while bar is
// sliding between dock and element). Matches the existing behavior of
// hovering an element while the editor-close animation is playing.
const dock = SFE.ActionBarDock;
dock?.cancelAnimation?.();
// If the bar is currently docked, play the two-phase undock animation
// (slide-down-reverse out of dock, slide-up into element) before
// rendering hover state. The dock calls _continueShowActionBar as its
// onDone callback once the exit animation completes.
if (dock?.shouldHandleShow?.()) {
dock.handleShow(bar, this, () => this._continueShowActionBar(bar, element, handlers, uuid));
return bar;
}
return this._continueShowActionBar(bar, element, handlers, uuid);
}
/**
* Continue showing the action bar at the given element.
* Called directly by _showActionBar (normal path) or as an onDone callback
* from the dock's undock animation (dock → element transition).
*/
_continueShowActionBar(bar, element, handlers, uuid) {
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
// Stop any closing animation and force visibility
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
void bar.offsetWidth; // Force reflow
bar.style.opacity = '1';
bar.style.pointerEvents = 'auto';
// Position-transition policy:
// Normal path → enable transitions (smooth slide between elements).
// Dock-to-element → keep transitions suppressed so the bar doesn't
// animate across the viewport from the dock's coordinates to the
// element's coordinates. The dock sets bar._suppressPositionTransition
// before calling this method and clears it in the next rAF.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
// If element is already active, just ensure visibility
if (element.classList.contains('mwp-sfe-element-active')) {
return bar;
}
// Update reference and state
this.activeElement = element;
bar._targetElement = element;
// Render hover state via the content-based path
this._updateActionBarState({
bar,
element,
handlers,
uuid,
state: 'hover',
content: this._buildHoverContent(element, handlers, uuid, bar)
});
// Setup scroll listener for hover state
this._attachScrollListener(bar, element);
return bar;
}
/**
* Format a handler's elementType + description into a header string
*/
_formatHandlerHeader(handler) {
if (!handler) return 'Element';
const type = handler.elementType || 'Element';
const desc = handler.description || '';
return desc ? `${type} • ${desc}` : type;
}
/**
* Build button config objects for the hover state of an element.
* Returns plain config objects (not DOM elements) so they can be consumed
* by both the content-based renderer (_buildHoverContent) and the
* multi-element bar builder (_showMultipleActionBar).
*
* Each config: { text, className, onClick, hoverHeader? }
*/
_getHoverButtonConfigs(element, handlers, uuid, bar) {
const isPending = element.classList.contains('mwp-sfe-status-pending');
if (isPending) {
return [{
text: 'View Draft',
className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline',
onClick: (e) => {
e.stopPropagation();
const btn = e.currentTarget;
btn.disabled = true;
btn.setAttribute('mwp-sfe-btn-loading', 'true');
SFE.loadPendingDraft(bar, element, uuid, handlers);
}
}];
}
const editHandler = handlers.find(h => h.capability === 'edit');
const commentHandler = handlers.find(h => h.capability === 'comment');
const configs = [];
if (editHandler) {
configs.push({
text: editHandler.actionLabel || 'Edit',
className: 'mwp-sfe-btn mwp-sfe-btn-primary-inline',
hoverHeader: this._formatHandlerHeader(editHandler),
onClick: (e) => {
e.stopPropagation();
SFE.startEditing(element, editHandler, uuid, null);
}
});
}
if (commentHandler) {
configs.push({
text: commentHandler.actionLabel || 'Comment',
className: 'mwp-sfe-btn ' + (editHandler ? 'mwp-sfe-btn-secondary-inline' : 'mwp-sfe-btn-primary-inline'),
hoverHeader: this._formatHandlerHeader(commentHandler),
onClick: (e) => {
e.stopPropagation();
this._startCommentMode(bar, element, handlers, uuid);
}
});
}
return configs;
}
/**
* Build a complete content config object for the hover state.
* Consumed by _updateActionBarState via the content-based rendering path.
*/
_buildHoverContent(element, handlers, uuid, bar) {
const isPending = element.classList.contains('mwp-sfe-status-pending');
const primaryHandler = isPending
? null
: (handlers.find(h => h.capability === 'edit') || handlers[0]);
const header = isPending
? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.`
: this._formatHandlerHeader(primaryHandler);
return {
header,
buttons: this._getHoverButtonConfigs(element, handlers, uuid, bar)
};
}
_startCommentMode(bar, element, handlers, uuid) {
const batchManager = SFE.BatchEditManager || null;
const hasActiveEditor = !!SFE.Context?.activeEditor;
if (
batchManager &&
typeof batchManager.isSessionActive === 'function' &&
batchManager.isSessionActive() &&
hasActiveEditor &&
typeof batchManager.startInlineCommenting === 'function'
) {
batchManager.startInlineCommenting(bar, element, handlers, uuid);
return;
}
SFE.startCommenting(bar, element, handlers, uuid);
}
/**
* Internal: Show action bar for multiple overlapping elements
*
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer.
* @returns {HTMLElement} The multi-element action bar.
*/
_showMultipleActionBar(elements, anchorElement) {
// Clear any pending timeouts immediately
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
const bar = this.getOrCreate();
// Cancel docking animations / handle dock redirect - parallel to
// _showActionBar so multi-element hovers transition from dock correctly.
const dock = SFE.ActionBarDock;
dock?.cancelAnimation?.();
if (dock?.shouldHandleShow?.()) {
dock.handleShow(bar, this, () => this._continueShowMultipleActionBar(bar, elements, anchorElement));
return bar;
}
return this._continueShowMultipleActionBar(bar, elements, anchorElement);
}
/**
* Continue showing the multi-element action bar.
* Called directly (normal path) or as an onDone callback from the dock's
* undock animation (dock -> multi-element transition).
*
* @param {HTMLElement} bar Action-bar DOM element to render.
* @param {HTMLElement[]} elements Overlap-group elements displayed as rows.
* @param {HTMLElement} anchorElement Element currently under the pointer.
* @returns {HTMLElement} The rendered multi-element action bar.
*/
_continueShowMultipleActionBar(bar, elements, anchorElement) {
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
// Stop any closing animation and force visibility
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
void bar.offsetWidth;
bar.style.opacity = '1';
bar.style.pointerEvents = 'auto';
// Position-transition policy - same suppress-flag check as
// _continueShowActionBar so dock->multi-element transitions don't
// CSS-animate across the viewport between coordinate systems.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
// Store elements and set up multi-element state. The overlap group controls
// which rows appear; the directly hovered element controls both the initial
// focused row and the fixed position of the action bar.
const positionElement = elements.includes(anchorElement) ? anchorElement : elements[0];
const initialFocusIndex = elements.indexOf(positionElement);
this.activeElement = positionElement;
bar._targetElement = positionElement;
bar._multiElements = elements;
bar._currentFocusIndex = initialFocusIndex;
// Clear old content and state
bar.innerHTML = '';
Array.from(bar.classList)
.filter(className => className.startsWith('mwp-sfe-state-'))
.forEach(className => bar.classList.remove(className));
bar.classList.add('mwp-sfe-state-hover-multi');
// Create wrapper
const wrapper = document.createElement('div');
wrapper.className = 'mwp-sfe-multi-element-wrapper';
// Build multi-element interface
const container = document.createElement('div');
container.className = 'mwp-sfe-multi-element-container';
elements.forEach((element, index) => {
const uuid = element._mwpSfeUuid || element.dataset.mwpSfeUuid;
const handlers = element._mwpSfeHandlers || this.getApplicableHandlers(element, uuid);
// Create row for this element
const row = document.createElement('div');
row.className = 'mwp-sfe-multi-element-row';
row.setAttribute('data-element-index', index);
if (index === initialFocusIndex) row.classList.add('mwp-sfe-focused');
const isPendingRow = element.classList.contains('mwp-sfe-status-pending');
const primaryHandler = isPendingRow ? null : (handlers.find(h => h.capability === 'edit') || handlers[0]);
// Header: element type + context-aware description.
// For pending-draft rows the header uses draft-specific wording and
// does not change on button hover (single button, purpose is clear).
const header = document.createElement('div');
header.className = 'mwp-sfe-multi-element-header';
const defaultHeaderText = isPendingRow
? `${(handlers[0]?.elementType) || 'Element'} • View pending draft.`
: this._formatHandlerHeader(primaryHandler);
header.textContent = defaultHeaderText;
// Buttons row - built from configs to avoid duplicating button-creation
// logic and to eliminate the fragile text-matching used in the old approach.
const buttonsRow = document.createElement('div');
buttonsRow.className = 'mwp-sfe-multi-element-buttons';
this._getHoverButtonConfigs(element, handlers, uuid, bar).forEach(cfg => {
const btn = document.createElement('button');
btn.className = cfg.className;
btn.textContent = cfg.text;
if (cfg.onClick) btn.onclick = cfg.onClick;
if (cfg.hoverHeader) {
btn.onmouseenter = () => { header.textContent = cfg.hoverHeader; };
btn.onmouseleave = () => { header.textContent = defaultHeaderText; };
}
buttonsRow.appendChild(btn);
});
row.appendChild(header);
row.appendChild(buttonsRow);
// Hover row to update focus
row.onmousemove = () => {
// Only trigger if we aren't already focusing this row
// to avoid redundant heavy calls to OverlayManager
if (bar._currentFocusIndex !== index) {
this._focusMultiElement(bar, index);
}
};
// Click row to activate primary action
row.onclick = (e) => {
if (e.target.tagName === 'BUTTON') return; // Let button handle its own click
const primaryBtn = buttonsRow.querySelector('.mwp-sfe-btn-primary-inline');
if (primaryBtn) primaryBtn.click();
};
container.appendChild(row);
});
// Instructions
const instructions = document.createElement('div');
instructions.className = 'mwp-sfe-multi-element-instructions';
instructions.textContent = 'hover/tab to cycle • click/enter to activate';
wrapper.appendChild(container);
wrapper.appendChild(instructions);
bar.appendChild(wrapper);
// Setup keyboard navigation
this._setupMultiElementKeyboard(bar);
// Position bar
this.positionFloatingElements(positionElement, null, bar, true);
// Setup scroll listener
this._attachScrollListener(bar, positionElement);
// Auto-focus the bar so Tab works immediately
setTimeout(() => {
if (bar && bar.classList.contains('mwp-sfe-state-hover-multi')) {
bar.focus({ preventScroll: true });
}
}, 50);
return bar;
}
/**
* Focus a specific element in multi-element mode
*/
_focusMultiElement(bar, index) {
if (!bar._multiElements) return;
const elements = bar._multiElements;
if (index < 0 || index >= elements.length) return;
bar._currentFocusIndex = index;
// Update row visual states
const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row');
rows.forEach((row, i) => {
row.classList.toggle('mwp-sfe-focused', i === index);
});
// Update hover overlay to show focused element
const focusedElement = elements[index];
if (SFE.OverlayManager) {
SFE.OverlayManager.showHover(focusedElement);
}
// Update hover tracker to reflect current focused element
if (SFE.hoverTracker) {
SFE.hoverTracker.lastHoveredElements = [focusedElement];
}
}
/**
* Setup keyboard navigation for multi-element mode
*/
_setupMultiElementKeyboard(bar) {
// Remove old keyboard handler if exists
if (bar._keyboardHandler) {
bar.removeEventListener('keydown', bar._keyboardHandler);
}
const keyboardHandler = (e) => {
if (!bar._multiElements) return;
if (e.key === 'Tab') {
e.preventDefault();
// Cycle through elements
const newIndex = e.shiftKey
? (bar._currentFocusIndex - 1 + bar._multiElements.length) % bar._multiElements.length
: (bar._currentFocusIndex + 1) % bar._multiElements.length;
this._focusMultiElement(bar, newIndex);
} else if (e.key === 'Enter') {
e.preventDefault();
// Trigger primary button of focused element
const rows = bar.querySelectorAll('.mwp-sfe-multi-element-row');
const focusedRow = rows[bar._currentFocusIndex];
if (focusedRow) {
const primaryBtn = focusedRow.querySelector('.mwp-sfe-btn-primary-inline');
if (primaryBtn) primaryBtn.click();
}
} else if (e.key === 'Escape') {
this.hide();
}
};
bar._keyboardHandler = keyboardHandler;
bar.addEventListener('keydown', keyboardHandler);
}
/**
* Internal: Hide action bar with animation
*/
_hideActionBar() {
if (this.hoverTimeout) clearTimeout(this.hoverTimeout);
const isHoverState = this.activeBar && (
this.activeBar.classList.contains('mwp-sfe-state-hover') ||
this.activeBar.classList.contains('mwp-sfe-state-hover-multi')
);
if (isHoverState) {
this.hoverTimeout = setTimeout(() => {
// Don't hide if element is now being edited/previewed
if (this.activeElement && this.activeElement.classList.contains('mwp-sfe-element-active')) {
return;
}
// Check if mouse is currently over the bar or any element
const pointerPosition = SFE.hoverTracker?.currentMousePos;
const isHoveringTransferCorridor = !!(
pointerPosition &&
this.isPointerInHoverTransferCorridor(pointerPosition.x, pointerPosition.y)
);
const isHoveringBar = this.activeBar.matches(':hover') || isHoveringTransferCorridor;
let isHoveringElement = false;
if (this.activeBar._multiElements) {
// Check all elements in multi-element mode
isHoveringElement = this.activeBar._multiElements.some(el => el.matches(':hover'));
} else if (this.activeElement) {
isHoveringElement = this.activeElement.matches(':hover');
}
if (!isHoveringBar && !isHoveringElement) {
// Clean up multi-element state regardless of where the bar goes next.
if (this.activeBar._multiElements) {
delete this.activeBar._multiElements;
delete this.activeBar._currentFocusIndex;
}
// Batch-edit dock: transition bar to dock instead of hiding it.
const dock = SFE.ActionBarDock;
if (dock?.shouldHandleHide?.(this.activeBar)) {
dock.handleHide(this.activeBar, this);
return;
}
// Normal close path (free version or dock not active).
this.activeBar.classList.add('mwp-sfe-closing');
const closingTimeout = setTimeout(() => {
if (this.activeBar.classList.contains('mwp-sfe-closing')) {
this.activeBar.style.display = 'none';
this.activeBar.classList.remove('mwp-sfe-closing');
this.activeElement = null;
// Clear hover tracker state
if (SFE.hoverTracker) {
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
SFE.hoverTracker.lastHoveredElements = [];
}
// Clean up scroll listener
this._removeScrollListener(this.activeBar);
}
}, this.TIMING.TRANSITION_DURATION);
this.activeBar._closingTimeout = closingTimeout;
}
}, this.TIMING.HOVER_DELAY);
}
}
/**
* Internal: Update action bar content based on state
*
* @param {Object} config - Configuration object
* - bar: The action bar element
* - element: The target element
* - state: State name for CSS class ('hover', 'edit', 'comment', etc.)
* - content: Content config object (required):
* - buttons: Array of { text, className, onClick, disabled, loading, storeAs, hoverHeader }
* - customElement: A pre-built DOM element to insert directly
* - customBuilder: A function (bar, element) => DOM element
* - header: Optional header text; when provided, buttons are wrapped in a
* mwp-sfe-single-element-row with a mwp-sfe-single-element-header
*/
_updateActionBarState(config) {
const { bar, element, state, content = null } = config;
// Cancel any in-progress dock animation and clear dock state so that
// PositionManager can reposition the bar freely (e.g. when the user
// clicks an element while the bar is docked or mid-animation).
// Force=true cancels undocking animations too (not just docking),
// because a click-to-edit is a definitive action that must win.
const _dock = SFE.ActionBarDock;
_dock?.cancelAnimation?.(true);
if (bar?._isDocked) {
bar._isDocked = false;
bar.classList.remove('mwp-sfe-state-dock');
bar.style.position = 'absolute';
bar.style.left = '';
bar.style.right = '';
// Suppress position transition so the bar doesn't fly from dock
// coordinates to the element if clicked directly while fully docked.
bar._suppressPositionTransition = true;
requestAnimationFrame(() => {
delete bar._suppressPositionTransition;
if (bar) bar.classList.remove('mwp-sfe-no-position-transition');
});
// Retrigger slide-up to animate into the edit position cleanly
bar.style.animation = 'none';
void bar.offsetWidth;
bar.style.animation = '';
}
if (!bar) return;
// Cancel any in-flight close animation before rendering new state.
// Without this, a stale hoverTimeout or closingTimeout from a prior session
// can fire after updateState() and set display:none on the bar mid-edit.
if (this.hoverTimeout) {
clearTimeout(this.hoverTimeout);
this.hoverTimeout = null;
}
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
bar._closingTimeout = null;
}
bar.classList.remove('mwp-sfe-closing');
bar.style.display = 'flex';
// Clear old content
bar.innerHTML = '';
// Remove all state classes then add the new one
Array.from(bar.classList)
.filter(className => className.startsWith('mwp-sfe-state-'))
.forEach(className => bar.classList.remove(className));
bar.classList.add('mwp-sfe-state-' + state);
// Clear old stored button references
delete bar._saveBtn;
delete bar._cancelBtn;
// Render content
if (content) {
if (content.customElement) {
// Direct DOM element insertion
bar.appendChild(content.customElement);
} else if (content.customBuilder) {
// Builder function
const built = content.customBuilder(bar, element);
if (built) bar.appendChild(built);
} else if (content.buttons) {
// Button array -- optionally wrapped in a header row.
// When content.header is provided the buttons are placed in a
// mwp-sfe-single-element-row and each btnConfig.hoverHeader
// (if set) updates the header text on mouseenter.
let headerEl = null;
let buttonTarget = bar;
if (content.header !== undefined) {
const rowWrapper = document.createElement('div');
rowWrapper.className = 'mwp-sfe-single-element-row';
headerEl = document.createElement('div');
headerEl.className = 'mwp-sfe-single-element-header';
headerEl.textContent = content.header;
rowWrapper.appendChild(headerEl);
const buttonRow = document.createElement('div');
buttonRow.className = 'mwp-sfe-single-element-buttons';
rowWrapper.appendChild(buttonRow);
bar.appendChild(rowWrapper);
buttonTarget = buttonRow;
}
content.buttons.forEach(btnConfig => {
const btn = document.createElement('button');
btn.className = btnConfig.className || 'mwp-sfe-btn';
btn.textContent = btnConfig.text || '';
if (btnConfig.disabled) btn.disabled = true;
if (btnConfig.loading) btn.setAttribute('mwp-sfe-btn-loading', 'true');
if (btnConfig.onClick) btn.onclick = btnConfig.onClick;
// Update header on hover when a per-button description is provided
if (headerEl && btnConfig.hoverHeader) {
btn.addEventListener('mouseenter', () => { headerEl.textContent = btnConfig.hoverHeader; });
btn.addEventListener('mouseleave', () => { headerEl.textContent = content.header; });
}
// Store reference on the bar if requested (e.g. storeAs: 'saveBtn' → bar._saveBtn)
if (btnConfig.storeAs) {
bar[`_${btnConfig.storeAs}`] = btn;
}
buttonTarget.appendChild(btn);
});
}
}
// Reposition after content change.
// Apply the same suppress-flag check as _continueShowActionBar so an
// edit-state update during a dock->element transition also avoids a
// cross-viewport position animation.
if (!bar._suppressPositionTransition) {
bar.classList.remove('mwp-sfe-no-position-transition');
this._markTransitioning(bar);
} else {
bar.classList.add('mwp-sfe-no-position-transition');
}
this.positionFloatingElements(element, null, bar, true);
// Setup scroll listener for active states (edit, comment, preview, etc.)
// Hover state handles this in _showActionBar instead
if (state !== 'hover') {
this._attachScrollListener(bar, element);
}
}
/**
* Internal: Reset action bar after editor close.
*
* Checks cursor position synchronously - attachActionBarToElement was called
* synchronously in EditorLifecycle.resetActionBar so data-mwp-sfe-bound is
* already stamped and elementsFromPoint reliably finds editable elements.
*
* - Mouse over editable(s): dispatch synthetic mousemove so HoverManager
* rebuilds the correct state (single or multi) through its normal pipeline.
* innerHTML is intentionally NOT cleared here - _showActionBar /
* _showMultipleActionBar clear it as part of their own rebuild.
* - Mouse elsewhere: play close animation immediately, no delay.
*/
_resetActionBar(bar, element, uuid, modeCleanupCallback) {
if (modeCleanupCallback) modeCleanupCallback();
this.ElementState.markInactive(element);
this.ElementState.enableAllElements();
if (!bar) return;
this._removeScrollListener(bar);
if (bar._closingTimeout) {
clearTimeout(bar._closingTimeout);
delete bar._closingTimeout;
}
delete bar._saveBtn;
delete bar._cancelBtn;
if (bar._multiElements) {
delete bar._multiElements;
delete bar._currentFocusIndex;
}
// Flush group cache so HoverManager does full re-detection instead
// of early-exiting with "same group, no change"
if (SFE.hoverTracker) {
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
SFE.hoverTracker.isProcessing = false;
}
// Make bar non-interactive so elementsFromPoint sees through it to
// the editable elements below. _showActionBar restores 'auto'.
bar.style.pointerEvents = 'none';
const pos = SFE.hoverTracker?.currentMousePos;
if (pos?.x !== undefined) {
const elementsAtPoint = document.elementsFromPoint(pos.x, pos.y);
const topEditable = elementsAtPoint.find(
el => el.dataset.mwpSfeBound === '1'
);
if (topEditable) {
// Delegate entirely to HoverManager - it will call _showActionBar
// or _showMultipleActionBar which restore pointerEvents, clear
// old content, and rebuild the correct hover state
topEditable.dispatchEvent(new MouseEvent('mousemove', {
bubbles: true, cancelable: true,
clientX: pos.x, clientY: pos.y
}));
return;
}
}
// Mouse is not over any editable element
bar.style.pointerEvents = '';
this.activeElement = null;
if (SFE.hoverTracker) {
SFE.hoverTracker.lastHoveredElements = [];
SFE.hoverTracker.currentGroupId = null;
SFE.hoverTracker.bottommostElement = null;
}
// In an active batch session, dock the bar instead of closing it.
const dockReset = SFE.ActionBarDock;
if (dockReset?.shouldHandleReset?.(bar)) {
dockReset.handleReset(bar, this);
return;
}
// Normal close path (free version or dock not active).
Array.from(bar.classList)
.filter(c => c.startsWith('mwp-sfe-state-'))
.forEach(c => bar.classList.remove(c));
bar.classList.remove('mwp-sfe-no-position-transition');
bar.classList.add('mwp-sfe-closing');
const ct = setTimeout(() => {
if (bar.classList.contains('mwp-sfe-closing')) {
bar.style.display = 'none';
bar.classList.remove('mwp-sfe-closing');
}
}, this.TIMING.TRANSITION_DURATION);
bar._closingTimeout = ct;
}
/**
* Get or create the global action bar instance
*/
getOrCreate() {
// Check if bar was removed from DOM
if (!this.activeBar || !document.body.contains(this.activeBar)) {
this.activeBar = document.createElement('div');
this.activeBar.className = 'mwp-sfe-inline-actions';
this.activeBar.setAttribute('data-mwp-sfe-control', 'true');
this.activeBar.setAttribute('tabindex', '-1');
this.activeBar.style.outline = 'none';
document.body.appendChild(this.activeBar);
this.activeBar.addEventListener('mouseenter', () => {
if (this.hoverTimeout) clearTimeout(this.hoverTimeout);
});
this.activeBar.addEventListener('mouseleave', () => {
const isHoverState = this.activeBar.classList.contains('mwp-sfe-state-hover') ||
this.activeBar.classList.contains('mwp-sfe-state-hover-multi');
if (isHoverState) {
this.hide();
}
});
}
return this.activeBar;
}
/**
* Mark the bar as mid-transition so positionFloatingElements won't suppress
* position transitions for the duration of the CSS transition.
*/
_markTransitioning(bar) {
bar._isStateTransitioning = true;
clearTimeout(bar._transitioningTimeout);
bar._transitioningTimeout = setTimeout(() => {
bar._isStateTransitioning = false;
delete bar._transitioningTimeout;
}, 250); // slightly longer than CSS transition (200ms) for safety
}
/**
* Attach scroll listener to update bar position
*/
_attachScrollListener(bar, element) {
// Clean up any existing listener first
this._removeScrollListener(bar);
const scrollHandler = () => {
this.schedulePosition(element, null, bar);
};
bar._scrollHandler = scrollHandler;
bar._scrollElement = element;
// Delay attaching scroll listener to allow initial transition to complete.
// This prevents the scroll handler from firing during the hover transition animation.
bar._scrollListenerTimeout = setTimeout(() => {
// Catch any scrolling that happened during the transition delay
scrollHandler();
window.addEventListener('scroll', scrollHandler, true);
delete bar._scrollListenerTimeout;
}, 250);
}
/**
* Remove scroll listener from bar
*/
_removeScrollListener(bar) {
if (bar && bar._scrollListenerTimeout) {
clearTimeout(bar._scrollListenerTimeout);
delete bar._scrollListenerTimeout;
}
if (bar && bar._scrollHandler) {
window.removeEventListener('scroll', bar._scrollHandler, true);
delete bar._scrollHandler;
delete bar._scrollElement;
}
}
}
// Export for use in main file
SFE.ActionBar = ActionBar;
})();
The Impact of Mobile Shopping on E-Commerce Growth | | Balaji Technologies
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In recent years, mobile shopping has emerged as a dominant force in the e-commerce industry, reshaping how businesses and consumers interact. With the proliferation of smartphones and enhanced internet connectivity, mobile shopping is no longer a trend but a cornerstone of modern e-commerce. This blog explores the profound impact of mobile shopping on e-commerce growth and how businesses can adapt to this dynamic shift.
1. The Rise of Mobile Shopping
The surge in mobile shopping is driven by several factors:
Smartphone Penetration: With billions of smartphones in use globally, consumers now have instant access to online stores.
Convenience: Mobile devices enable on-the-go shopping, allowing users to browse and purchase anytime, anywhere.
Improved Technology: Faster internet speeds, mobile-friendly websites, and responsive designs have made mobile shopping seamless.
Apps: E-commerce apps provide a personalized shopping experience with features like push notifications and easy payment options.
Statistics underline this shift:
Over 70% of e-commerce traffic now comes from mobile devices.
Mobile e-commerce sales are projected to account for more than 60% of total e-commerce sales worldwide by 2025.
2. How Mobile Shopping Fuels E-Commerce Growth
Increased Reach
Mobile shopping eliminates geographical barriers, enabling businesses to reach a global audience. A small retailer can now cater to customers on the other side of the world, fostering significant growth opportunities.
Higher Conversion Rates
Mobile devices provide personalized shopping experiences through targeted ads and AI-driven product recommendations. This tailored approach increases conversion rates and average order values.
New Revenue Streams
Features like in-app purchases, mobile-exclusive deals, and social commerce (shopping directly via social media apps) open up additional revenue streams for businesses.
Enhanced Customer Engagement
Mobile platforms facilitate interactive features like live chat, video product demos, and AR/VR experiences, creating an engaging shopping environment.
3. Challenges of Mobile Shopping
While mobile shopping presents immense opportunities, it also poses challenges:
User Experience
Mobile screens are smaller, requiring businesses to optimize website design and navigation. Poorly designed mobile sites can lead to cart abandonment.
Security Concerns
Consumers are cautious about sharing personal and financial information on mobile devices. Businesses must invest in secure payment gateways and data protection measures.
Technical Limitations
Not all regions have access to high-speed internet or advanced mobile devices, limiting the reach of mobile shopping.
4. How Businesses Can Adapt
To capitalize on the growth of mobile shopping, businesses must:
Invest in Mobile Optimization
Develop responsive websites that adapt seamlessly to different screen sizes.
Ensure fast loading times to retain users and reduce bounce rates.
Leverage Mobile Apps
Create dedicated mobile apps with user-friendly interfaces and features like one-click checkout.
Utilize push notifications to inform users about deals and new arrivals.
Focus on Mobile-First Strategies
Design marketing campaigns specifically for mobile platforms.
Optimize content for mobile devices, including shorter text, compelling visuals, and easy navigation.
Enhance Security
Implement SSL certificates and secure payment gateways.
Educate customers about security measures to build trust.
5. The Future of Mobile Shopping
Mobile shopping is expected to become even more sophisticated with advancements in technology:
5G Connectivity: Faster internet speeds will enhance the mobile shopping experience, making features like AR/VR more accessible.
AI and Machine Learning: Personalized recommendations will become more accurate, driving higher sales.
Voice Commerce: Voice-enabled shopping through virtual assistants like Alexa and Siri will add a new dimension to mobile shopping.
Blockchain Technology: Improved payment security and transparency will address consumer concerns.
Conclusion
Mobile shopping is not just a trend; it is a transformative force driving the growth of e-commerce. By embracing mobile-first strategies, investing in technology, and focusing on customer experience, businesses can harness the full potential of mobile shopping to thrive in the competitive e-commerce landscape. As technology evolves, mobile shopping will continue to redefine the way we shop, making it an indispensable part of the e-commerce ecosystem.